I accumulate lots of knowledge to counteract my lack of self-confidence.

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Joined 1 year ago
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Cake day: June 28th, 2023

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  • Most of these issues come down to insufficiently advanced tech.
    We’re just now getting to the point where advancements in display and lens technology make it possible to get rid of the screen-door effect at no cost of clarity or FOV, for instance. (Varjo XR-3)

    I think 2 major things need to happen for VR to be truly mainstream;
    -Size needs to decrease, which increases comfort, so it no longer feels like strapping a toaster to your face. (Bigscreen Beyond)
    -More quality content needs to be developed for VR.

    PC gaming is mainstream as hell, and people easily spend over $2K on hardware, so I think price is kind of irrelevant (to a point) if people can shift the majority of their desktop gaming, and comfortably spend 10+ hours in VR.