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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Congrats - Links Awakening is truly a masterpiece and yes, they really worked hard to get a whole Zelda onto the GB.

    I’ve never played a 3D Zelda before so I am looking forward to OoT

    In case you go the emulation route and don’t use the version on Nintendo Switch Online (or a virtual console version on older Nintendo consoles), you should also take a look at Ship Of Harkinian. They decompiled OoT and ported it to run natively on several platforms. In contrast to other versions, you can play it in wide-screen, with unlocked framerate (instead of 14-20fps of the original) and you can also enable several QoL features (everything optional). You only need to provide a ROM file, but in case you plan to go the emulation route, you’d need that anyways…



  • Windows doesn’t have sudo (not yet, at least) and privileges work a bit different as even as an administrator, you may not have full rights.

    To overcome that obstacle, you’d need to run a shell as an administrator (hold CTRL+Shift, then use the start menu entry or right-click it and select run as administrator).

    Next obstacle: We have a separate drive for each partition, but no root folder.

    If we assume we’re running on a laptop or PC with a single drive and a single partition*, then it’s just

    In cmd.exe:

    del /F /S C:\
    

    In Powershell:

    Remove-Item -Recurse -Force -Path C:\
    

    When you want to delete all (mounted) partitions/drives, you need to iterate over them. (Note that’s from the top of my head, didn’t check the script if it works).

    In cmd.exe:

    REM Not gonna do that, I'm no masochist
    

    In Powershell:

    Get-PSDrive -PSProvider FileSystem | Foreach-Object {
        Remove-Item -Recurse -Force -Path "$($_.Name):\"
    }
    

    Done. Mounting additional partitions before that is left as an exercise for the reader.

    *note that even a standard installation of windows creates 3 partitions. One for the bootloader, one for the recovery system and then the system drive. Only the latter is mounted and will be deleted by this. The other two will still be intact.


  • In theory there are unbeatable levels. With some updates Nintendo fixed glitches, hit boxes, etc. Usually, when you play a level that was uploaded on an older version of the game, you get the old behavior. But there was one update, which did not adhere to this, and which did cause some levels (designed with now fixed glitches) to be unbeatable now.

    But this project isn’t about beating all levels, it’s about beating all uncleared levels. Since those glitch levels probably were beaten before the patch OR you might be able to play them on an older version of the game (if the server allows it), these shouldn’t be a huge problem.






  • My newest vps runs with Caddy. Works like a charm. The downside was, that I didn’t think of the automatic certificate deployment when I set everything up and it wouldn’t come up a first when I only wanted to connect locally to it, as it tried to get a certificate but the challenge failed because I hadn’t the firewall open yet. But besides that it was very smooth so far.


  • Amazon Deep Glacier is a lot cheaper for storage (but expensive for retrieval).

    I use Archive Storage in Oracle Cloud S3 for my dr backups which is their equivalent of AWS deep glacier archive. It’s quite cheap, no restore fees, inbound traffic is free and outbound traffic is only paid, when you’re using more than 10TB per month. (Also first 10 GB of S3 storage is free)