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Cake day: June 11th, 2023

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  • copacetic@discuss.tchncs.detoRPG@lemmy.mlQuantum Ogres
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    9 months ago

    I consider it “short-term positive but long-term negative”. Using it occasionally is nice just like having a drink. If you do it every day however, it will bite you eventually.

    Like any fiction, roleplay requires some suspension of disbelief from the players. If they become aware of the quantum ogres it breaks that and ruins the fun.

    It hate it when computer games advertised something like “8 different endings!” Eight endings means there are only three meaningful yes-no decisions to make. All the other thousands of tiny decisions I make in the game will have no impact on the story. They only determine if I make progress or get stuck or maybe the order of scenes. The beauty of (sandbox) ttrpgs is that every small decision can actually matter.
















  • I generally agree. The problem is you probably never know in advance if a new group will have enough action to sustain itself or if it will die.

    My assumption is that the primary reason for a split is that some group is invisible in add larger group because it is smaller. For example, in a general „rpg“ group it will be mostly about D&D 5e. Everything else is barely visible. So someone will try to create another group. Zero problems:

    • How to split? There are multiple dimensions and „not D&D 5e“ is a stupid name. One could split by system, by genre, by publisher, or whatever. It is effectively a random choice.

    • Due to the invisibility in the large group, nobody knows how many will follow into the splinter group. That is the risk.