Gamer™

I have commited the Num-Code for ™ to muscle memory.

Other interests include bicycles, bread making and DIY. I do own a 3D-printer and adore the Nintendo 3ds.

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Joined 6 months ago
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Cake day: May 8th, 2024

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  • “Return of the Obra Dinn” is the best Detective-type game I have ever played. Pure inductive, yet always logical reasoning. The setting of an Victorian ship, the 1-Bit artystyle, excellent ost and memorable story really elevate this recommendation to a must-play.

    On something from this decade, Balatro is great if you like cards and rouge-likes. But it’s been so popular I don’t think anyone interested hasn’t heard of it yet.

    Oh, and as others have pointed out and I’d hate myself for not mentioning it, Tunic is great as well. It’s a love-letter to the instruction book, and makes one really feel like playing an old game and relying on an instruction book, while not being all that great at reading, like some may remember from their childhood. But with modern game design and what others call Dark-soul mechanics (idk, I have never played a Fromsoft game).












  • Underhero is a RPG. There is (bad) 2D platforming and an interesting blend between turn based and real time battles with decent amount of player expression, but I find most interesting the writing and scenarios you will find yourself in during the game. You play as an Underling after the Hero has an unfortunate accident after all, and while technically a silent protagonist, all entries in the journal/hint system/to-do list are just brimming with personality.

    I swear I first saw this game in list of “Paper Mario-likes”, but I can’t find a single video with that topic that mentions it, and now I realize that it only has like 600 reviews on steam.




  • Im pretty sure the actual, physical Trading card games like MtG and Pokemon gave us all these games with card mechanics in the late 90s/early 2000s.

    Culdcept (1997), Baiten Kaitos (2003), Kingdom Hearts - Chain of Memories (2004). Then the card games weren’t as popular for a bit, then the digital ones died out.

    And then Blizzard released Hearthstone in 2014. I haven’t played the other ones to know for sure, but I believe Yu-Gi-Oh Master duels crafting system can directly trace it’s roots to it. Trade cards for dust of a specific rarity, dust from 3 can form a new card, Shiny cards give enough dust on their own for any card, etc. .



  • Are you sure about that? If there are things I know about the solar system, it’s that the distance between planets is massive and earth weighs nothing compared to the outer planets or the sun.

    That earth like rogue planet needs to be like 1/500th of the distance to the sun to have an comparable gravitational pull (sun is 333000 heavier, sqrt is 577), and I’m not a astronomer but I believe for each planet a random number between 0 and 2 solar distances that the rogue planet passes the orbit is appropriate. So like, 1/1000 chance a planet gets seriously disturbed…

    I’m gonna be honest I thought this would be way lower before I calculated.