[Indubiously] Forta would be filled with pride knowing that. [Bewildered] Imagining having to script all of Hamlet with all that pretext
[Indubiously] Forta would be filled with pride knowing that. [Bewildered] Imagining having to script all of Hamlet with all that pretext
To be fair the greatness of experiencing Elcor Hamlet was intended to be seen through his actions not emotions.
[Regretfully and with much sorrow] One cannot truly experience it in its 14 hour splendour
[Restrained Optimism and sadness] It will be a different game considering the people behind it and the aftermath of the trilogy. [Wistful Contentment] Having the next Mass Effect have some grounded world building and, if need be, mix elements to a compromise of old and new
That is fair, I prefer renegade femshep as well. Jennifer Hale, for me, does her renegade lines with more menace and she carries authority better.
Male Shepard, I feel, does the vulnerable moments well, especially in 3… maybe it is a bias in the display of male lead vulnerability. I feel like Mark Meer does the more meme-worthy comedic moments better.
Generally I lean towards light hearted paragon MaleShep and badass renegade FemShep on voice preferance
Jade Empire, takes me back. Great game and had a nice morality system that effected how your character developed with skills and how the playable character interacted with the world and how it had a strong effect on type the ending that would play out.
Also thank you for the link, will have a look
Disppointed there are no insert
Greedy Corpo:
“Aah yes, 👐 A.I. 👐 we have dismissed those claims”
Jokes aside, at least in regards to Mass Effect both voice actors bring something to the game for me
Although, I admit female shepard is consistently better throughout the triology, male shepard has his charm as Mark Meer improved on his performance throughout the trilogy. The human element can do much to elevate a weaker performance and in its own way leave a stronger impact, at least for me.
It is probably been said, but roll with the failures in disco elysium, sometimes the failures bring out a better result. It systems do a great job commenting on your decisions and whether you do your job as a cop or not, it still drives across a very human story
In regards to a game with a good story, I can say OneShot surprised me. It breaks the 4th wall by having you be the character that guides the protagonist through the world as they wake up in another world and go on a journey trying to get back. Simple graphics and one has to read everything, but by the story’s end was I left feeling some emotions in regards to its conclusion.
Had to look it up to check its dates as a kid they only sold rip-off NES machines here, but the oldest game, i enjoyed playing, I found by date was Dig Dug, 2D game where you dig tunnels to get to all the enemies and defeat them by what I can only describe as throwing a bicycle pump nozzle into their mouths and pumping it until the enemy pops like a balloon.
There is the usual like Super Mario Brothers, Contra and I recall playing something where I think Diddy Kong throws barrels and “mario” has to avoid it to save the tied up princess behind diddy can’t recall the name
There is also Bomberman, Lode Runner, Double Dragon( specifically 2), Arkanoid, Ice climber (co-op) and a game I really enjoyed called Operation Wolf
Oldest original game is most probably Pac Man, but prefered the “3D”-like one which allowed pac man to jump in the maze which is newer.
Edit:
My bad, oldest game played in 2024, hmmm, Heroes of Might and Magic 1
Tldr:
Having too many cultures that have not established a “market share” in politics makes the, people who run a country, job harder as it has to contend with dealing with the potential of new cultures forming and the inevitable culture clashes that follow as differing values and ideals will demand different things.
It fractures and dilutes points of control which encourages politics to try ensure loyalty though aligning itself with views of the majority.
End tldr
Unironically, Stellaris is probably a decent example of the thought experiment played out. Unless a species is built with ideals of the intergration and/or has its proper foundation set then it can quickly spiral out of hand as you have to deal with " a hunded voices asking for one thing".
It is far easier to control and secure a foundational majority based off of one species as it can be more easily guided towards an established outcome.
Adding too many “outsiders” has the potential to cause an imbalance and a shift in thinking which then requires a new paradigm to “herd the sheep” as it were, while still trying to maintain a standard that the base species has become accustomed to.
If it not carefully controlled, it can potentially lead to a fracturing of opinion and thoughts which is a lot harder to manage and “guide” as one runs the risk of isolating one group and in doing so opening up the potential cascade of problems if the ignored minorities builds up steam which then forces leaders to contend with trying to figure out a way to maintain control over the many species bases while still doing it in a way that causes the least amount of disruption to their control.
Hope this cross-post works
https://lemmy.world/post/927104
Although, if I had to think of beginner tips - knowing the keyboard shortcuts help a ton in getting familar with the game and one can use the “enter” key until you get use to it
I personally learnt by using the starting scenario of the shelter to get familiar with getting the basics of water purification, food sustainability and crafting going and camped out in the shelter and get my crafting up to scratch.
I know that I started to enjoy taking advantage of the weaker zombies in the early game and try and find a small town and try clear it out for a nice cushion to get one up to have a lot of raw material on hand, but that is more when one is more confident in the ability to handle zombies and found a style of play one enjoys
Edit
There is another one on the !cataclysmdda@lemmy.ml instance, but it is not my post but here is it is https://lemmy.world/post/1796938
Noita, a precedurally-generated fully destructible, with physics, pixel-graphics action rogue-like game where you play as a mage going through the various layers of a dungeon with the use of your spells that one can spell mix and match with a wand system that can provide the player with interesting and wacky spell combinations.
I started a blog this month and happy I got 20 posts published
I am surprised no one has spoke about the mutli-launch fatman launcher? - Fallout 3
Quests I found interesting- limiting myself 7 points
Fallout 3 :
Fallout New Vegas
Fallout 2 recommendation
It was watching like a train wreck in slow motion, I ended up just going along for the ride to see how far this rabbit hole would go I really tried to be trigger disciplined in the beginning only firing after the point of a negotiation seemed impossible and before I knew it I caught up in this zoned out mentality - no decision is right, all that matter is the mission, just trying to survive and just devolved into killing on sight and in scenes that feel like it is out of some fever dream - still remember that “lights out” section as someone in some sort animalistic fight or flight zone blinking and someone just appears in front of you
I guess it stuck with me how the main character kept making excuses and blaming someone else for all the problems and by the end of it and you see that scene with the chair looking out at Dubai and see that “I caused this” and with that call backs to the the choices and saw how it all was just some “cope” it kind of stuck with me
Spoilers
:::
My interpretation and granted it is probably a bit shaking as I havent played in a long time is:
I personally found spec ops interesting into the slow descent into darkness, how your team is professional in the beginning and over time they become savage, to the point of blood thristiness, their animations changes, their speech, mannerisms and their models get gradually worn down.
You do actions but over time you think wait - am I really doing the right thing, like if you decide to help the cia guy, you find out you’ve been played and just destroyed the water supply for a whole area that is in desparate need of it, this come back to haunt you later on when an angry mob catches up to one of your team. I still remember feeling vindictive of hearing my teammate scream in panic and fear as I was rushing to get to him
Then to get there and see him murdered and and an angry mob looking for blood, my first reaction was vengeance not orderly dispersal…
The character and the remaining team mate gunned down civilians mercilessly because I felt outrage at them killing one of my own… and the crowd had just cause to be pissed as your rag tag band of misfits have been blowing up commiting warcrimes after to warcrimes justifiying it to some “greater cause”
As you play the game even the loading screen are questioning you if you are enjoying yourself and nothing is stopping you from continuing to play. It is quite in your face to say that what you are doing is wrong, but if you keep playing and by finishing the game you are justifying the main characters actions, you are complicit in the acts of violence as you the player are determined to see the game to the end just as he is
Their original mission was to just scout… and it somehow turned into this Dubai tour de violence because the main character believes that there was a radio call from someone he idolised
If I recall there is that scene at the end that shows all the bullshit, the hanged men, the voice on the radio your character thinks they see and hear is in their head - they have severe ptsd, and have “main character hero syndrome” and none of the game would have happened if they just followed orders
:::
I enjoyed
It is puzzle top down story adventure game( it does the whole look into your actual files for solutions thing), once I finished the main story I felt satisified. It allows for playing after the ending but doing so feels hollow and unsatisifying which is the point. It asks the question of why do you still want to play, but oh well I will allow it and makes it possible.
I agree on a lot of points, although it seems I have a more pacifist outlook while you have a more active outlook which if I am honest does more for progress.
I see freedom of speech - in the general sense - as a means to be able to express yourself and your opinions and I feel that if people could express that without outright spreading a feeling of hatred and rage then I feel pretty much anything goes within reason. As even innocuous well meaning ideas can lead to dangerous outcomes.
That doesn’t mean people should expect the status quo, but sometimes I look at chimps and their “gang wars” and think we aren’t that much different sometimes.
For reference: https://en.m.wikipedia.org/wiki/Gombe_Chimpanzee_War
We are primed to respond most strongly with hatred and rage… perhaps some deep primitive instinct and that gets taken advantage of.
Humans nature seems to be a violent one and if I look at history it is unfortunately violence that seems to be the most effective means to get through our thick human psyche to advance. Ancient Egypt, Alexander’s Legacy, Rome’s rise and fall, The Crusades, French Revolution, British Empire, American Independence, The World Wars.
We are forever doomed to repeat history it seems until history can no longer repeat
It is like humanity must experience great suffering and that suffering must reach a tipping point before we as a collective species change
What the next big tipping point will be that forces a change, if we last that long, I don’t know as well
I for one look forward to day that we are all free from the Patriot’s grasp
I agree, kinda of sad that pieces of fake paper and ego is a more valuable commodity for those are lost to it than seeing others as a human being
The foundation of the world’s economy
Thank you for that insight
From an audio perspective, Terraria has great a thunderstorm effect - just something that really stuck as weighty and impactful
For the whole experience, Project Zomboid isn’t a slouch either as it has the audio/visuak effects down and feels better with the some of its parts together as individually there are parts that feel weaker but as a whole makes the for an engaging experience if one decides to wonder during a thunderstorm