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This was my takeaway from this as well. I’ll have to see if I can locate an Arxiv copy of the full paper, but this just seems more like a thought exercise to explain dark matter using String Theory principles.
This was my takeaway from this as well. I’ll have to see if I can locate an Arxiv copy of the full paper, but this just seems more like a thought exercise to explain dark matter using String Theory principles.
You’d be better suited just having a user select that they are comfortable dating a trans individual because it will likely come up very early in the dating process anyway.
Forcing someone to identify as a gender that doesn’t make them comfortable is just going to result in them not using your app and is frankly kind of a dick move overall. Your suggestion would just create an app that was suited for chasers, not trans users.
What were the technical issues that they’re referring to? I remember seeing gameplay that look clunky with odd power progression at launch(or maybe a beta), but I don’t know how it progressed from there. I’m not a Diablo-style ARPG player so I never picked it up, but can anyone fill me in?
Yeah I felt the same on some level, but the performance wasn’t too bad to the point it was impactful until you got to the final open area at least.
I wish the steamdeck had existed when it SMT released or I would have waited a couple years for the PC release. JRPG’s just lend themselves so well tobeing played on handhelds.
I should have known better than to buy a release version of an Atlus game. New content looks good though and hopefully the new “true” ending is a bit better now than the neutral route because I found it to be a bit lacklustre.
I agree full price is steep, but to be fair 1.5/2.5 is like 4 or 5 different games (plus a few cinematic movies for lore from the obscure handheld games) in one and the remasters are actually really well done and add a bunch of content. I don’t know how they perform on PC though since it’s a Square port.
I was in his stream when people sent him the contract they signed just to get the key. Wild. The game is janky looking as fuck so they definitely know how bad it is.
No, I dont and if you truly need to be pedantic a logarithmic curve makes even less sense. It’s a generally linear experience curve with each level being about 20-30% more than the previous, but the number get exceptionally large after a while. Level requirements aren’t scaled based on time required, they’re scaled on number of experience points required.
Edit: Sorry for the Reddit link but the image is too high res to attach in a comment. Exp Curve Visualization
Oh damn, that’s even worse! Thanks for the correction, I edited my edit 😝
The game has exponential level growth. The amount of time it takes to go from level 1-250 is like the same as the time it takes to go 298-299…everyone has a breaking point.
Edit: The article specified that he was leveling at about .065% per hour at the end. That’s over 1500 hours to go from level 299 to 300.
It’s definitely not a publicity stunt. I don’t know if you’ve ever played the game, but it is soul-crushingly grindy because leveling is the game. It’s been around for almost 20 years and every year they make it more and more pay to win.
There was potential legislation and a lot of congressional probes in the mid-late 2000’s in the US that essentially forced cellular carriers to publicly admit that it cost next to nothing on their end to send SMS messages(like 10-7¢ per message) yet they charged insane premiums for them of 20¢ per message. This ended up being the catalyst for US carriers dropping most SMS charges to stay competitive while the rest of the world just changed over to alternate messaging services to avoid the fees instead like you said.
Well at least it’s clear you only want to know this so you can troll, I’m sorry, I mean “avoid censorship.”
I skipped mine to go to a music festival instead. I’ve never once regretted it lmao
Ayyy glad I could help😁
I had a feeling when you mentioned the website layout and that it’s not on steam that this would probably be it! If it’s been a while since you’ve played, the game has seen some pretty big updates over the past few years.
It’s a little tough to narrow down without more features of the gameplay or world, but maybe you’re thinking of Starsector?
I’m glad it works for you, but I always hated getting to work very sweaty and then being smelly for the rest of the day when I biked.
An indie band can still have a record label backing them, but calling themselves that sets an expectation that their music will likely be outside of mainstream appeal. The same goes for indie films which can still have massive budgets and distribution channels thanks to major studio backing. They just tell stories that won’t follow the formulaic mold that big picture releases are beholden to.
You kind of have to disconnect the word “indie” from meaning “independent.” The industry has matured enough that indie refers more to an overall aesthetic and expectation for consumers rather than a fully independent game dev. Publishers are ultimately acknowledging the legitimacy of indie games as a part of the market and dipping their hands in them. I’d still expect the studios to retain most of the creative and design control, but they’ll have access to the marketing, analysis, and distribution relationships that publishers can provide.
I agree that having a AAA(A™) publisher probably shouldn’t get you classified as indie. It’s been increasingly common though to see large publishers back indie studios in recent years. Dave the Diver and Nexon’s relationship comes immediately to mind for recent example.
Stop it. Executives don’t understand sarcasm and you’ve doomed us all!