I’ve generally found that avoiding the biggest crowds seems to also avoid some (though not all) of the worst behavior. More specialized subreddits, communities, and magazines tend to be more chill, and also more focused on their topics.
A person interested in nature, science, sustainability, music, and videogames. I’m also on Mastodon: @glennmagusharvey@scicomm.xyz and @glennmagusharvey@sakurajima.moe
My avatar is a snapping turtle swimming in the water.
I’ve generally found that avoiding the biggest crowds seems to also avoid some (though not all) of the worst behavior. More specialized subreddits, communities, and magazines tend to be more chill, and also more focused on their topics.
It’s arguably so easy to “farm karma” that I accidentally did it for a while. Just kept posting silly puns to reply to stuff people post on the Florida Man subreddit.
Reddit karma ain’t worth much at all.
On one hand downvotes are an expression of negativity, but on the other hand downvotes are an outlet for negativity.
Meanwhile, I’m scratching my head trying to figure out why a bunch of the top comments here got like one downvote each, lol.
Honestly I don’t think an algorithm needs to work very hard to “be mean” like that. Sure, you can purposely put people with clashing views in each other sight on a place where people go to hang out and have fun. But you don’t even need to go do that on purpose. To some extent, people naturally produce more “engagement” with stuff that’s controversial/argumentative.
Imagine if I were to walk past you and say some completely innocent comment. Now imagine I were to walk past you and insult your favorite movie/show/song/game/whatever. You’d be far more likely to respond in the latter case.
So, as people respond, more activity is generated, and that makes the post “hotter”. Simply boost what’s hot, and you have a veritable litany of controversy.
How big is their userbase? I presume it’s far smaller than Instagram’s, so there’s going to be less concern with having a sudden influx of users than with Meta’s Threads.
Can someone provide or point me to a quick rundown of how Misskey and Calckey/Firefish differ?
I heard that foundkey’s development has stalled. I’m guessing we’re gonna see instances move from Foundkey to either Misskey or Firefish?
So it seems their reasoning is as follows:
I doubt that they will readily consider the following information with a level head, but if they are willing to listen, you may want to cite the following:
Tangential sidenote: I find the Lemmy easier to understand than Reddit.
Wait…is this Felix the Cat??
A keyboard. Any standard computer keyboard.
This post was originally written as a reply to a comment by @redsol2@lemmy.world. But it got kinda long and it’s basically my answer to the thread topic. So yeah, lemme tell y’all a story.
I started out playing 2D platformers for DOS, where the default – or more like, only – control scheme was arrow keys to move and Ctrl and Alt to do things (commonly Ctrl to jump and Alt to shoot). I also grew up on NES, GB, and SNES games, and a handful of PC games. Notably, though, I never picked up FPS games as a child, and also never really got anything from the 32-bit era and beyond until much later in life.
With emulators being more integrated into Windows (meaning Ctrl and Alt do important things), I shifted the action buttons to the lower left corner of the keyboard. Emulating an SNES gamepad, for example, I generally map the action buttons in a mirror-image fashion to ZXCS (respectively, ABYX). (A friend of mine maps them in a similar fashion, using ZXAS instead.) This then lets me map the L and R buttons to A and D respectively. And I move this whole ensemble of six buttons up a row if I have ghosting issues. (The Sega Genesis gamepad can be mapped similarly easily.)
This works brilliantly well (at least for me) for 2D platformers, top-down action games, JRPGs, and more. Notably, though, this excludes pretty much anything that requires analog controls of some sort, e.g. FPS games, N64 games, etc… But between a lack of hardware capable of playing 3D stuff (whether natively or by emulation), a lack of a familiar control scheme, and a lack of personal interest (due to just not having ever gotten into them), I pretty much just stuck with emulating up through the 16-bit era, with a little PS1 emulation thrown in. It’s not like I ever had a shortage of excellent games.
And curiously, it turns out my control scheme (arrow keys + ZXC(V)ASD(F)) is the favored scheme for a number of Japanese indie developers who made things like action games and RPGs using 2D sidescrolling and top-down views. So I ended up having even more to play! In contrast, it seems western devs often prefer WASD, even for stuff like 2D platformer Flash games (to my chagrin). And I see (English-speaking) PC gamers these days regarding my sort of control scheme as a “left-handed” setup (which is amusing since I’m not left-handed).
I only learned to WASD as an adult. At first I even tried to use the mouse with my left hand, and tried putting my left hand on the arrow keys, but eventually I gave in and learned to WASD. I still only use this when I need to use mouse aim though, e.g. Terraria (which I played a lot).
For games that actually require console-style analog controls, though, I nowadays have a wired XB360 gamepad that connects via USB. I’ve tried mapping things like the N64 gamepad to a keyboard before but with no success. But now that I have this, funny thing is this means I’m only recently getting into a number of classics from that era.
I’ve considered getting an 8BitDo SN30 or SN30 Pro(?)…whichever basically looks like an SNES pad with added analog sticks. I specifically want a gamepad without “legs” – the two stubs that seem to be meant as palm grips on each side of the gamepad. That’s because I held my SNES pad from the side so that I could press A, B, and Y at the same time with my right thumb. (This was highly useful when playing Mega Man X.) Controllers with “legs” basically make it way harder for me to do this, as I found out when I tried to play MMX4 on my PS1. It felt so awkward, I just went straight back to emulating it, despite having the disc and hardware.
But, for now, I only pull out my XB360 gamepad for stuff that needs analog stick functionality. Everything else is keyboard. (And mouse, if needed.)
The idea of an MMORPG experience but in single-player makes me think of a game I found out about years ago but have yet to pick up (maybe I’ll get it next time it goes on sale on DLsite), called Tkl Online, which is also an implementation of this concept. And I guess there’s also things like the .hack// games and the Sword Art Online games.
I haven’t really played MMORPGs myself but I’ve been curious what it’s like. Well, I have played one MMORPG, but didn’t really enjoy it that much, so I’m curious what an idealized MMORPG experience is like.
JRPGs definitely did get dunked on sometime within the past couple decades. There was definitely commentary going around about how JRPGs were somehow bad because they’re too linear and tended to have too many similar story tropes/character archetypes and random battles were bad, yadda yadda. Some people even speculated that the genre was dying out. (That prediction obviously turned out to be wildly inaccurate.)
I guess it could be argued that some people did dunk on it for culture-specific reasons, especially for the anime art.
I’ve met such people before.
I disagree with them though, as the tropes and presentation of a game are more pertinent to genre labels, than is the nationality of its creators. There are many western-made JRPGs, and there might even be Japanese-made WRPGs as well.
Amusingly, Dark Souls seems to have spawned its own mini-genre, with people now calling games “Souls-likes”.
I’ve heard some people try to use “eastern RPG” instead, but I’m not sure it’s caught on.
For what it’s worth, “western RPG” (or “WRPG”) seems to have caught on; some people call this style “computer RPG” or “CRPG”, but I’d say that even more inaccurate of a label. So yeah, WRPGs and JRPGs.
And meanwhile, we also have action RPGs, which can be subdivided into games that are more similar to something like Diablo (action WRPGs) vs. games that are more similar to something like Ys (action JRPGs).
And then we have strategy RPGs. And then we have MMORPGs. And then we have dungeon crawlers. And then we have roguelikes, which are distinct from dungeon crawlers despite also involving going around a dungeon.
Okay let’s be frank here, “role-playing game” itself was never a great name to begin with in the first place. There’s the famous comment that if you’re playing any Mario game you’re playing the role of Mario. But rather, “RPG” is just the broad umbrella for games that are descended, however distantly it may be, from D&D. Kinda. (I’ve heard that at one point Zelda 1 was called an “RPG”, though obviously the meaning of the term has become a little more specific since then.)
You’re welcome!
You’re welcome!
You might already know this, but I just wanted to mention (for anyone curious) that one neat thing about what NYC did is that it’s actually one of the more famous textbook examples of ecosystem services.
Basically, at some point they actually calculated how much it’d cost to build a water filtration plant vs. how much it’d cost to maintain the Catskills watershed, and found that the latter was significantly cheaper, proving the notion that well-functioning natural systems can do things that are worth huge amounts of money, seemingly for “free”, so they’re well worth the effort to understand and safeguard such resources.
Here’s an article about it: https://blogs.edf.org/markets/2017/11/07/how-and-why-farmers-in-the-catskills-protect-new-york-citys-drinking-water/
And here’s an article about how policy approaches have changed over time. https://news.climate.columbia.edu/2015/11/30/the-catskill-watershed-a-story-of-sacrifice-and-cooperation/
Yeah, N64/PS1 era was when the industry started pushing 3D games hard, and it really feels like the beginning of the modern era to me too.