From the notoriously flat structure of Valve to the support of free software to the extremely laissez faire way of running steam to the main Dota tournament being named “The International”… Is Gabe Newell a card carrying Anarchist?

  • MJBrune@beehaw.org
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    1 year ago

    This is entirely silly. Specially when you consider they removed the flat structure at Valve recently. Also even when it was flat it was still structured as more important people’s opinions carried more weight. It made it feel like high school according to one developer where there was cliques and entourageous. That’s not anarchy.

    Additionally Valve is not overall for Foss projects. Steam itself is still very closed and very restrictive. Proton was created to keep costs down and because Windows at one point threatened to enforce the windows store for outside apps. Potentially destroying steam.

    Steam and Valve only contribute to open source as far as it benefits them. They are ex Microsoft employees that understand the embrace and extend side and are embracing Linux and it’s community. Extending wine. And potentially one day extinguishing the broad availability of Linux to replace it with steam os. You see this on their storefront already. Years ago when a game supported Linux on steam you’d see an icon of tux. Now you see an icon of steam os. A subtle reminder that Valve does not care about Linux but instead of being a thriving business.

    Gabe is a capitalist. You don’t become a billionaire without abusing workers.

    • beefcat@beehaw.org
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      1 year ago

      And potentially one day extinguishing the broad availability of Linux to replace it with steam os.

      I think that is a huuuuuge stretch.

      • MJBrune@beehaw.org
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        1 year ago

        It’s not at all. I said potentially, Not a certainty.

        People have forgotten or not read about the Windows 8 battle: https://www.pcworld.com/article/394953/why-does-the-steam-deck-run-linux-blame-windows.html

        The Steam Deck and the software inside of it are the culmination of a nearly decade-long “hedging strategy” embarked upon by Valve chief Gabe Newell and company many moons ago, when Microsoft tried exerting more control over developers with Windows 8.

        Valve is very fearful of that situation where Windows Store is the only way to buy games on Windows OS.

        Overall Valve isn’t going to push for Linux any further than Windows is going to push for a world where games can only be purchased through Windows Store. That at one point was a real fear and still somewhat is at Valve. Microsoft is positioning itself with GamePass to make the Windows Store more and more attractive. Even WSL can only be activated by visiting the Windows Store to download Ubuntu. While Valve is in the Embrace and Extend part, Windows is in the Extend and Extingish part. Valve of course, isn’t going to do anything insane like “You can only use Steam OS to play these games.” Yet. But they are going to push for Steam OS and potentially down the road only have features in Steam OS that they won’t allow with Vanilla Linux or Windows. Imagine if Steam Link Mobile Streaming only worked well with Steam OS desktops because of proprietary kernel modules.

    • Pseu@beehaw.org
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      1 year ago

      there was cliques and entourageous. That’s not anarchy.

      Isn’t that basically one of the key features of anarchy? There may not be an official structure, but people are allowed to form groups and associate based on their values and goals. The fact that this ends up feeling like high school is a pretty big black mark against anarchy in my book.

      Though a corporation being anarchist is kinda absurd.

    • that_one_guy@beehaw.org
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      1 year ago

      Specially when you consider they removed the flat structure at Valve recently.

      Do you have a source for this? I haven’t been able to find anything mentioning any kind of restructuring.

        • Piers@beehaw.org
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          1 year ago

          "But one of the most interesting parts is how Half-Life: Alyx changed the studio’s view on development. Robin Walker is one of Valve’s most legendary designers, having worked on Team Fortress since the ’90s. In The Final Hours, Walker told Geoff Keighley — cheers to Ars Technica for spotting this first — how their historical flexibility didn’t always work out.

          “We sort of had to collectively admit we were wrong on the premise that you will be happiest if you work on something you personally want to work on the most,” Walker said in the app’s fifth chapter, “Fixing Valve”.

          Greg Coomer, who still works at Valve, said the company began “having a lot of cultural conversations about why we were unhappy”. “There were just too many things going on at the company to feel like we were healthy as an organisation.”

          “We decided as a group that we would all be happier if we worked on a bigt thing, even if it’s not exactly what we wanted to work on,” Walker added."

          I’m not sure that’s the same thing as “removing the flat structure.”