Don’t worry bro, if we make a terribly designed system that directly benefits our bottom line, we will totally fix it and make it fair. Trust us.
Don’t worry bro, if we make a terribly designed system that directly benefits our bottom line, we will totally fix it and make it fair. Trust us.
September 12th for the new iPhone.
Holy shit Yatzee is still at it? Good for him.
But to know for sure we’d need statistics which we don’t have.
Precisely my point.
It’s basically just a really elaborate angry comment on a SanDisk SSD. Sucks that you lots your data, but it’s a single failure that could happen to basically any drive. Back up what you care about. Absolute waste of time ‘article.’
Only appreciating the big flashy outcomes of science is exactly how you end up with no science funding. Iterating and improving something is important work that should be applauded.
No, I’ve never heard of it. Thanks for the suggestion!
Great comment, but could have used a more realistic scenario of using a screen reader/dictation software to comment. It’s okay though, I get that you needed to simplify it for the American audiences.
Honest to god doublethink right here.
I’m sure that what can be compressed is compressed in these game files. What we really need is more intelligent assets. When downloading, the platform should take your localization settings and only download the assets required for that locale. I bet this would heavily reduce the size of many of these games.
Party-based RPGs like Baldur’s Gate or Pillars of Eternity. I absolutely love this style of game, but it feels like there are precious few titles to choose from. Anyone know of any hidden gems?
I contend that there are more games out there now that are made for the sake of making them than ever before. It’s just that fewer and fewer of these games are AAA titles. The indy scene is really what are making these games nowadays.
Yes I’ve seen this bug as well. Very strange, and definitely feels like a vulnerability of some sort.
There are certainly many games that shouldn’t have limited inventories that have them, but I also think there are many games for which a limited inventory enhance the game. I do enjoy games that make me make decisions about what I want to take with me and budget my inventory space when it makes sense.
The early God of War games were so unbelievably brutal for these. On harder difficulties, I would often master a boss only to have to retry it again a few more times because the quick time events to actually finish them off would be kicking my ass.
Pretty much any mechanic that just takes away control from the player is a bad one. It’s much better when the player can affect a negative event in some way in order to lessen the event, or just bring it to an end. I bet a fear mechanic that at least allowed you to steer your panicking character would make it a lot more palatable.
There’s a massive difference between one’s intentions and the consequences of one’s actions. They are only talking about their intentions, while the rest of the community is bringing up the inevitable consequences.
When we all started using Chrome to get away from Microsoft’s web stewardship that arose from everyone using IE.
it’s basically the server that decides if it trusts the judgment of the client or not. Can’t wait to see that cat-and-mouse game going on
This is partially correct. The server will check that you have a valid token issued by a trusted third party, who will almost certainly be Google, Microsoft, or Apple. When you connect to the web page, your browser will give this token to the server and say “hey look I’m legit.” The token will have enough information on it to identify that it is relevant (being provided by a client that matches the hardware it is meant to verify) as well as a cryptographic signature that verifies it is in fact from the trusted third party. So it’s less the server trusting the judgement of the client than it is the server trusting the judgement of whatever third party is attesting to your system.
I wonder what the reaction will be from the companies hiring Google’s advertising services. On the one hand, Google is clearly ensuring that they get as much money out of the deal as possible, but it also must lead to more people seeing the advertised brand, likely even encouraging it’s sales. The author suggests that this is a bad deal for companies working with Google, as well as Google’s users, but I can’t help but think that the companies purchasing ads from Google are coming out ahead on this one.