• muhyb@programming.dev
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    11 hours ago

    This is the reality. EA, Ubisoft they both created masterpieces in the past. And they just got worse in every release with their beloved series. The reason is mostly nothing is simple anymore. People want simplicity, not bunch of launchers with additional accounts, always online single player games, tens of DLCs that were suppose to be in the main game.

    • doctortran@lemm.ee
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      9 minutes ago

      Dragon Age’s drop in reputation had nothing to do with launchers, given many if not most players were on console.

      “Simplicity” is arguably what killed it, because they had an excellent formula with Origins, and “simplified” it to the point it lost its identity as a true RPG.

    • Cethin@lemmy.zip
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      9 hours ago

      Simplicity to access the content is important, but I’d argue just as important is they’ve tried to make the games simple and appealing to everyone, and they end up not really appealing to anyone. Make an interesting game for the people that want it. Don’t make a game no one wants.

      • doctortran@lemm.ee
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        33 minutes ago

        It genuinely feels like the notion of a pure triple AAA RPG is slowly being torn down by publishers chasing the wide audience of action game fans who will ultimately not care that much for the end product.