• Someonelol@lemmy.dbzer0.com
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    16 days ago

    I started playing this the other day on a standard PS4 and the frame rate can be really choppy at times. A PC port taking advantage of modern hardware would be amazing. The art direction’s already perfect, it just needs to run at a frame rate that doesn’t make it difficult to time combat maneuvers.

    • coyotino [he/him]@beehaw.orgOP
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      16 days ago

      With all the exclusives that Sony has ported to PC, it’s so mind-boggling that this is the one they’ve kept on ice. Maybe they feel like a remaster is their ace-in-the-hole for PS6, a la Demon’s Souls?

      • overload@sopuli.xyz
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        16 days ago

        I believe this is exactly what’s happening. Why would they just patch this in or release a mid-console cycle remaster when they can release a system-selling remake.

        • Coelacanth@feddit.nu
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          16 days ago

          For sure. Will probably be even more likely if the Elden Ring DLC does really well and further propels FromSoft into a true mainstream household name.

          • overload@sopuli.xyz
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            16 days ago

            Bloodborne 60fps patch is on Silksong levels of hype in the souls community. Guaranteed sales FS.

              • overload@sopuli.xyz
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                16 days ago

                I’m in the camp that 60fps is still acceptable. With the Steam deck I think I’ve even moved to thinking that a stable 45 fps feels smooth enough. 120Hz is a bonus, but I think mods will give you unlocked framerate if the game comes to PC.

                • TonyTonyChopper@mander.xyz
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                  16 days ago

                  Framerate unlocking mods on PC for other From games have had major issues. The studio still has terrible practices with tying animations to framerates, damage to framerate, etc

                  • overload@sopuli.xyz
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                    15 days ago

                    Agreed, it’s not perfect. Never mucked around with them myself, as 60 has been fine enough.