Not pictured: Sarah and your character being the most obnoxiously affectionate couple
Has anyone here ever walked up to their partner and just blurted out “can I tell you something? Waking up with you every day is like a dream come true” completely out of the blue? Cause that ain’t me
This is of course after “flirting” with her for a while. Is outright saying “I love you” even flirting? And why did it take three separate instances of outright saying “I love you” for Sarah to get the hint that maybe my character has feelings for her?
And while I’m ranting, why couldn’t I invite my parents to our wedding? We brought in her mom who she hasn’t seen in 20 years, but my parents literally live 5 minutes away from the lodge and I couldn’t invite them? “They don’t have a ship” I HAVE A SHIP
I did the same as you. It’s a shame that we’ve had our standards lowered to the point where we feel like we’re being spoiled, if the game is presented without plot-gape.
Agreed. The amount of reactivity is truly stunning as well. Even if the broad strokes don’t change much, it really helps the immersion when you get a voice line acknowledging the way you did or didn’t do something.
Oh well, on the plus side update 3 is soon so I can do a durge + Minthara run.
Has anyone here ever walked up to their partner and just blurted out “can I tell you something? Waking up with you every day is like a dream come true” completely out of the blue?
Yes actually, and quite often. I want my wife to know how much she means to me and how glad I am to share our lives together.
Absolutely! I’m completely blessed, and she feels the same way. I’ve read before that the best relationships are those where each person thinks they got the better end of the deal, and I would say that’s true for us.
It’s clear that much of the work on this game was done by like 30 different companies.
Every single thing about it feels disjointed, disconnected, half assed and schizophrenic.
And then when you go into NG+, it makes all that feel like childs play and gets really stupid.
It links into conversations in some places, but not in others where it would make actualy sense.
You can opt to not tell Constelation you’re Starborn and then instantly take them into space on your alien spaceship without a single question asked by any of them.
They’ll comment on your powers, long before you’re at the part of the main quest where you normally get them.
All the dialogue and relationships are even blander than the actual main story, which seems to have been written by some Tumblr jackass that was so shit they even got rejected by The Witcher tv-show writing staff.
If Bethesda had just said “hey, we created this space framework and now it’s up to modders to make an actual game out of this”, I could’ve respected that.
It would’ve been more honest than delivering this disjointed mess of a game.
Another big annoyance I’ve had with Starfield is that they broke one of the sacred rules of Bethesda games with it.
In the past, if you stumbled upon something while exploring, killed or solved it, then went to someone who had a quest related to what you did, they would acknowledge you already did what they wanted you to do and you could move on.
In Starfield, they hide, lock and don’t even spawn quite a lot of things, so you can only find them, if you’re sent to them by a quest giver.
This game that is all about freedom and exploration has almost all relevant content that isn’t flavor locked away behind being told to go somewhere, rather than exploring the star systems and finding them.
I’m going to just shit out my ultimate unpopular opinion right here, in mild defense of Endorkend, thanks.
If a plot point is enough to ruin a story, it was not a well written story to begin with.
Stories live and die through character development and growth. Weak stories often rely on things like twists and unexpected plot turns. Strong stories can often have these elements, but they don’t lean on them.
Strong stories I return to again and again, because the story is strong even though I already know the story. Knowing the story doesn’t ruin repeat watches/plays/readings of the media if the story is successful at being a good story. Well written stories with deep, interesting characters achieve that.
I’ve been playing Starfield and it has somehow worse writing and voice acting than a lot of previous Bethesda titles, which is saying a lot because it’s not like they’re not well known for weak writing at this point. It has a lot of strengths that have been kind of overlooked because it’s just generally kind of boring, but it does have them. Those strengths are not in the storytelling.
I don’t think this plot point spoils the game at all, instead it reveals how utterly weak the narrative they’ve crafted is.
I mean I’m at the point where I just met the starborn, and speculating with my partner on who they are has been a lot of fun. I was really looking forward to finding out. It is kind of a bummer to just have someone drop it in a random comment in a thread about the romance plots.
That’s legit a bummer, friend. I guess what I should have also said is: art is subjective. My take doesn’t make it true (it’s just like, my opinion, man), but I think that while it’s a bummer for you, if you really think it’s a good game, it won’t stop you from enjoying it for a long time. I hope you do.
The main quest is utterly irrelevant and a detriment to the rest of the game.
The whole game would’ve been better without that main quest even existing.
And knowing what happens has no relevance to the game you play, especially since it makes the rest of the game completely irrelevant if you dare finish the main quest.
That’s the point. It’s meaningless to the point of it making the game worse by even existing.
And that’s without the issues I mentioned originally, where while it’s just utter shit, it’s also really badly integrated.
Has anyone here ever walked up to their partner and just blurted out “can I tell you something? Waking up with you every day is like a dream come true” completely out of the blue?
Yes, that’s actually a really cute and sweet thing to do.
Has anyone here ever walked up to their partner and just blurted out “can I tell you something? Waking up with you every day is like a dream come true” completely out of the blue?
Not pictured: Sarah and your character being the most obnoxiously affectionate couple
Has anyone here ever walked up to their partner and just blurted out “can I tell you something? Waking up with you every day is like a dream come true” completely out of the blue? Cause that ain’t me
This is of course after “flirting” with her for a while. Is outright saying “I love you” even flirting? And why did it take three separate instances of outright saying “I love you” for Sarah to get the hint that maybe my character has feelings for her?
And while I’m ranting, why couldn’t I invite my parents to our wedding? We brought in her mom who she hasn’t seen in 20 years, but my parents literally live 5 minutes away from the lodge and I couldn’t invite them? “They don’t have a ship” I HAVE A SHIP
The answer to your questions, and so many more, is: because it’s Starfield.
Fr, I should have waited for starfield before playing bg3. I’ve become spoiled.
Do not, my friends, become addicted to good writing. It will take hold of you, and you will resent its absence.
I did the same as you. It’s a shame that we’ve had our standards lowered to the point where we feel like we’re being spoiled, if the game is presented without plot-gape.
Agreed. The amount of reactivity is truly stunning as well. Even if the broad strokes don’t change much, it really helps the immersion when you get a voice line acknowledging the way you did or didn’t do something.
Oh well, on the plus side update 3 is soon so I can do a durge + Minthara run.
Yes actually, and quite often. I want my wife to know how much she means to me and how glad I am to share our lives together.
You got lucky and found someone perfect for you.
Absolutely! I’m completely blessed, and she feels the same way. I’ve read before that the best relationships are those where each person thinks they got the better end of the deal, and I would say that’s true for us.
It’s clear that much of the work on this game was done by like 30 different companies.
Every single thing about it feels disjointed, disconnected, half assed and schizophrenic.
And then when you go into NG+, it makes all that feel like childs play and gets really stupid.
It links into conversations in some places, but not in others where it would make actualy sense.
You can opt to not tell Constelation you’re Starborn and then instantly take them into space on your alien spaceship without a single question asked by any of them.
They’ll comment on your powers, long before you’re at the part of the main quest where you normally get them.
All the dialogue and relationships are even blander than the actual main story, which seems to have been written by some Tumblr jackass that was so shit they even got rejected by The Witcher tv-show writing staff.
If Bethesda had just said “hey, we created this space framework and now it’s up to modders to make an actual game out of this”, I could’ve respected that.
It would’ve been more honest than delivering this disjointed mess of a game.
Another big annoyance I’ve had with Starfield is that they broke one of the sacred rules of Bethesda games with it.
In the past, if you stumbled upon something while exploring, killed or solved it, then went to someone who had a quest related to what you did, they would acknowledge you already did what they wanted you to do and you could move on.
In Starfield, they hide, lock and don’t even spawn quite a lot of things, so you can only find them, if you’re sent to them by a quest giver.
This game that is all about freedom and exploration has almost all relevant content that isn’t flavor locked away behind being told to go somewhere, rather than exploring the star systems and finding them.
Bro thats a pretty big main quest spoiler to drop unmarked
I’m going to just shit out my ultimate unpopular opinion right here, in mild defense of Endorkend, thanks.
If a plot point is enough to ruin a story, it was not a well written story to begin with.
Stories live and die through character development and growth. Weak stories often rely on things like twists and unexpected plot turns. Strong stories can often have these elements, but they don’t lean on them.
Strong stories I return to again and again, because the story is strong even though I already know the story. Knowing the story doesn’t ruin repeat watches/plays/readings of the media if the story is successful at being a good story. Well written stories with deep, interesting characters achieve that.
I’ve been playing Starfield and it has somehow worse writing and voice acting than a lot of previous Bethesda titles, which is saying a lot because it’s not like they’re not well known for weak writing at this point. It has a lot of strengths that have been kind of overlooked because it’s just generally kind of boring, but it does have them. Those strengths are not in the storytelling.
I don’t think this plot point spoils the game at all, instead it reveals how utterly weak the narrative they’ve crafted is.
I mean I’m at the point where I just met the starborn, and speculating with my partner on who they are has been a lot of fun. I was really looking forward to finding out. It is kind of a bummer to just have someone drop it in a random comment in a thread about the romance plots.
That’s legit a bummer, friend. I guess what I should have also said is: art is subjective. My take doesn’t make it true (it’s just like, my opinion, man), but I think that while it’s a bummer for you, if you really think it’s a good game, it won’t stop you from enjoying it for a long time. I hope you do.
The main quest is utterly irrelevant and a detriment to the rest of the game.
The whole game would’ve been better without that main quest even existing.
And knowing what happens has no relevance to the game you play, especially since it makes the rest of the game completely irrelevant if you dare finish the main quest.
That’s the point. It’s meaningless to the point of it making the game worse by even existing.
And that’s without the issues I mentioned originally, where while it’s just utter shit, it’s also really badly integrated.
The main quest has been a detriment to the game since like Oblivion.
Yes, that’s actually a really cute and sweet thing to do.
Yes, Every day.