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Cake day: September 8th, 2023

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  • Fine, let’s go with BotW was a bad Zelda game and I strongly disliked it. I tried to like it and played all the way through because I was stubborn, but in the end I think it sucked as did my friends (they all quit long before I did). I wish I hadn’t bought it or spent time in it.

    Also, I disagree that it changed the open world landscape. H:ZD released before BoTW did, did the open world stuff better (IMO), and still doesn’t seem like it was radically novel at the time other than the story/setting. The only truly novel thing about BotW was that it was open world in a Zelda game.










  • I had used like four different flavors of BASIC by the time I got a IBM compatible PC, but I ended up getting on the Borland train and ended up with Turbo Pascal, Turbo C, and Turbo ASM (and Turbo C++ that I totally bounced off of). I was in the first class at my school that learned Java in college. It was the brand new version 1.0.6! It was so rough and new, but honestly I liked it. It’s wildly different now.



  • The list is honestly bizarre and the rank placements are all over the place. Most of your later examples of that I completely agree with. I just think that the mainline FF games not being on the top 100 list of PC games is fairly understandable, and I say that as a huge fan of the series. Ironically, FF14 is quite literally the only game in the series that I haven’t played.





  • I think most Atari 2600 games fell into this trap, not just because they tended to have some of the most awesome covers and lacking tech, but some were just awful ports or phoned in licensed games.

    I don’t have many specifically coming to mind, but the Raiders of the Lost Ark game had a really cool cover (still does, but also used to), but the game was an impenetrable mess, both visually and from a game play standpoint. It was quite complex though, so maybe there was something interesting beneath the depths that kid me could never figure out.