So a game could release an “update” with less content and charge for it, and that would be ok to call a DLC, because they charged for it?
So a game could release an “update” with less content and charge for it, and that would be ok to call a DLC, because they charged for it?
Yet they still get around it through sound mixing. Any regulations against using jingles or having ads interrupt what you’re watching?
I hardly watch it either. Just found it funny all the complaints above could be applied to what free to air tv has been doing for decades.
Sounds like you haven’t watched a lot of free to air tv haha
The event is being held 4 Oct, so shouldn’t be much longer.
What is/are Moto Flashlight and Camera gestures? And what phone do you now have?
It could be worth cross posting this to !homeautomation@lemmy.world
“Because Xbox mandates that any games launched on its current-gen systems run smoothly on both Series X and Series S” - from the article
So no, they don’t get to just pick the minimum specs they support like on the PC version. They have to build a game that runs similarly on S and X, or not launch on either. Hence, the S is always going to limit what devs will be able/willing to do on the current gen consoles. More so than if they could just focus on the X and PS5.
That article is from 2021 and doesn’t provide links or details to any data. The claim in the article says it’s 50/50. But again, no data is provided.
If it’s so straight forward, then what are the devs complaining about?
Microsoft requires they meet a specific standard on both the S and X, which is making it harder for them to do. They don’t build to every specific PC variant. But they have to build to both the X and S.
The article I shared was developers complaining about having to optimise for the Series S. But you’re saying that it should just be the same as PC optimising for PC. I completely agree with your answer in that Microsoft stipulates rules for the S. That’s the point. It isn’t the same as PC. Developers have to specifically work on getting games to run on the Series S. I’m so confused as to the point you’re trying to make to me, when in another comment you acknowledge that developers have different standards they’re required to meet for the S. We seem to actually agree.
How does any of that mean that “it’s very much the same as optimising for PC”? Are you saying that developers optimise for every PC configuration possible?
Someone else posted that you can run the game on a PC with weaker specs than a Series S. So clearly it isn’t the same.
But the Series S doesn’t run the PC game. Just like PC’s don’t run the Series S version of the game. I’m confused. If it was so easy, why isn’t every game available on every platform on day one?
Of course. Why didn’t those stupid developers think of that.
I literally posted an article where developers are yet again complaining about having to develop for the Series S and that it isn’t as easy as just “optimisation”. So maybe you can ELI5 how developing for consoles is exactly the same as developing for PC?
Not the same thing. Games aren’t built for every specific PC configuration. You’ve always adjusted graphics settings on PC depending on what your machine can run.
As long as it’s not LEGOs I can get behind that.
Exactly, it was a crappy stop gap solution.