Damn okay well if the hackers are at that level I guess you’re just screwed.
Damn okay well if the hackers are at that level I guess you’re just screwed.
Can we sync on that real quick? I think we can ideate on some quick wins for your allergy that’ll get you unblocked.
Let’s see the hackers figure that one out!
It’s just less visible/explicit. It’s still bad press when it gets noticed and called out like in this thread, it’s just sneakier.
Security implications?
People working with these technologies have known this for quite awhile. It’s nice of Apple’s researchers to formalize it, but nobody is really surprised-- Least of all the companies funnelling traincars of money into the LLM furnace.
What if I’m already pretty good at Python and C? :)
How do you learn? I have some ESP32s that I’ve messed around a little bit with, and done some neat stuff…But I don’t have an electronics background at all and I often have trouble even figuring out how to power the damn things safely.
I feel like you just shout things into the void and people give you points for agreeing with you.
Lol at first I thought this was a direct criticism of the person you were replying to.
I generally agree with the idea that “stampede” is usually the wrong concept to describe these events, and probably the wrong approach to understanding them. Even in the Iroquois Theater case, I think if you eliminated the panic component, the death toll would have been significantly lower (maybe zero), but it still wasn’t really the same dynamics as a stampede.
People don’t die because they panic. They panic because they are dying.
Por que no los dos? Crowd crush incidents don’t require panic (see: 2015 Mina “stampede”), but it’s hard to imagine that e.g. the Iroquois Theater Fire wasn’t significantly worsened by the (justifiable) panic of the crowd.
Of course the primary reason in both cases is related to the spaces that the crowds were inhabiting… But the effect of panic pretty clearly multiplies the effect IMO.
That looks really cool. It will help me live out my fantasy of having a handful of ants in my pocket that I can deploy at any moment.
Mine is that, except they DON’T complain. Like when someone is showing me a YouTube video on their device and an ad shows up 30 seconds in… I lunge for the mute button while I scan the room for a blanket, clipboard, or other item to shield us, yelling “AVERT YOUR EYES!!” but next to all of my commotion, they’re just nodding along placidly like “Oh Coinbase, interesting.”
Like… Aren’t you affronted that some company paid another company to make it less convenient to do the thing you’re trying to do?! Does the gaudy, pushy tone change to too-loud propaganda designed to coax you away from your money not gall you?!
“Idk sometimes the ads are interesting. Free month sounds good.”
Jesus christ he’s too far gone.
Can we go on land yet?
Look, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.
Yeah, it’s really strange. Talking about how it inspired a new generation of developers and stuff, like anyone had time to be inspired and start a game development career in the 3 weeks it’s been out, lol.
Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.
What in the ChatGPT is this article? It’s like someone from LinkedinLunatics paid an aspiring content writer to write a vapid hype piece but insisted that it be about 6x too long.
Here are some highlights (although it was hard to figure out which sections were the cringiest):
This new studio represented more than just a business venture; it was the manifestation of Feng’s dream to create games that prioritized player experience over profit.
The team’s dedication to authenticity was unparalleled. They immersed themselves in Chinese mythology, reading the classical novel “Journey to the West” over 100 times. They visited countless cultural sites, drawing inspiration from ancient architecture, art, and landscapes.
The impact of Black Myth: Wukong extended far beyond sales figures. It became a cultural phenomenon, bridging the gap between Chinese mythology and global audiences. The game’s success inspired a new wave of developers to create games based on their own cultural mythologies and histories
Feng Ji: The Humble Visionary Despite the overwhelming success and adulation, Feng Ji remained characteristically humble. When asked about the game’s achievements, he responded with a touch of philosophy: "When you are at the peak of confidence, you are also staring at the valley of foolishness. This statement encapsulated Feng’s approach to game development and success. Rather than resting on his laurels, he immediately turned his attention to the future, focusing on expansion packs and maintaining the game’s quality
Jesus christ tone it down.
s/“a god”/“finished for the day”
It’s just any time there’s that much excitement, it must be no good, you know?