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Cake day: July 9th, 2023

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  • Man, Trespasser is an example of a game with some pretty wild ideas about immersion and puzzle solving in a first person shooter game that the tech just wasn’t quite able to pull off. If anyone is curious there is a positively antique Let’s Play on YouTube that discusses the game’s development, its relation to the wider Jurassic Park franchise, cut content, and, of course, the game in context. I think it may have come from the old Something Awful forums, and it remains, to my mind, the gold standard for what I’d like Let’s Plays to be. Worth checking out if you’ve the time.




  • I disagree with your assessment. To an average user, whatever winds up saved in their browser cache is there mostly unintentionally. Yes, it’s saving info from sites they choose to visit, but after that initial choice, the user is out of the loop. The browser saves what it needs to without user notification or input. I might even wager that most users are unaware of their browser cache, or don’t know what’s in it or how to access it. Therefore, I believe your metaphor perhaps confers too active a decision-making process on something that most people are completely unconscious of.

    To be clear, the strawman average user I’m using here is me. I know I have a browser cache, I know vaguely what is stored in it and why, and I know how to clear it if I’m having certain issues. That’s about it. I sure as heck don’t treat it as an archive.


  • Hmm, so, last month I began to have issues with my Chromecast for the first time. I have an old 3rd gen Chromecast attached to my bedroom television (not a smart tv) for the purpose of casting obnoxiously long video essays to fall asleep to. After like a decade of essentially hassle free operation, it suddenly stopped being able to maintain a connection to my phone. I cast a video, and after approximately 10 minutes, the cast disconnects and I get a message on my phone saying “this video cannot be played in the background”. I’ve tried ever troubleshooting technique I can think of.

    I know I shouldn’t attribute to malice what can be explained by other causes, but boy, seeing this news today sure makes me think about things like planned obsolescence.





  • Oh my goodness. Thank you for pointing out the different VA. I knew something felt off, moreso than the new character models.

    Also, I can’t help but feel like the updated Frank wandered out of the basement tier of fighters from a Street Fighter title. I feel like he should be chubbier and ruddier. I can’t speak for the direction they took the character in later installments but he always felt like kind of a goober schmuck whose “instincts” finally paid off. I like that characterization, especially in light of the game’s satire of clueless Americans.

    I’ll keep an eye on this one. I never did get that achievement for killing the 53,000 zombies in a playthrough…







  • For sure. My impression is that to focus on character work in the same way as BG3 (i.e. voice acting, mocap, cinematics, etc) would have been an impossibility for the studio that made Solasta. I would guess they did not have the financial support to make that happen.

    Personally, I think of it as being of a piece with the old Infinity Engine games. There was the Baldurs Gate series, which, in classic CRPG fashion, was all about player choice and character. But, side by side with those games, you had the Icewind Dale series, which was almost completely devoid of the story focus of the BG games and entirely focused on dungeon crawling and seeing how far the ruleset can be pushed.


  • Allow me to introduce you to Solasta: Crown of the Magister. It was the OTHER CRPG releases based on the DnD 5e system. Much smaller budget and team, but a pretty faithful recreation.

    Including the fact that the game opens in a tavern with your party throwing back beer one of them might refer to as a donkey piss (depending on which personality archetype you selected for them) while they wait for their quest sponsor to show up and tell them what’s going on. In the meantime, each character introduces themselves to the others by discussing the adventure they had on the way to the present location (as an excuse to run through some tutorials). Doesn’t get much more classic DnD start than that.


  • Grim Dawn is the most fun I’ve had with an ARPG in years. The class system is very interesting and, as far as I know, unique to this game. Rather than just being a barbarian or necromancer or whatever other typical ARPG class you can think of, your class is determined by selecting any 2 archetypes. For instance, maybe you like being a pet class like necromancer, but you want to have a slightly more active play style than just watching your skellingtons paint the map red. So, you mix in the Nightblade (melee rogue) class at level 10. Your new, combined class is called a Reaper, and you have access to both skill trees, free to mix and match as you wish. Very interesting playstyles can emerge from creative pairings.

    I am a casual player so I can’t offer any perspective on the endgame or anything like that, but if you’re looking for something to scratch the Diablo 2 itch with a fun twist on classes,you cant go wrong with Grim Dawn.