Sentinel does have Steel Skin at level 4, no? I don’t see where it says that you can’t pick a skill feat if it also has the archetype trait on it
Sentinel does have Steel Skin at level 4, no? I don’t see where it says that you can’t pick a skill feat if it also has the archetype trait on it
Ah got it. Though I’m surprised about those archetypes you mention with no lvl4 feats. What are those?
I’m guessing those archetypes are simply not compatible with the rule?
You can still take a feat from your regular class at level 4, you don’t need to exclusively pick feats from your archetype once you have its dedication. I was wrong on that, I forgot that you get more free feats as you progress with your free archetype
There’s also nothing stopping you from picking any level 2 feat you’re eligible for at level 4, same goes for dedications. The feat level is really just a minimum level requirement.
False. This 200k number assumes you would stay on Unity Personal, which breaks EULA anyway since you’re required to buy Unity Pro once you have more than 200k in revenue and funding.
The real cost for 1M installs, under Unity Pro, would be 62k$, to which you’re adding 2k annually for every seat of Pro you need, that’s it. Again, this assumes you’re making upwards of 2M$ annually. As soon as your game falls back under that, there’s no runtime fees anymore.
Compare with Unreal, where as soon as your game made 1M$ revenue over its lifetime, you’re on the hook for the 5% revshare perpetually. Over time, there’s loads of situations where that will stay more expensive.