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Linux doesn’t work for most people, and Windows and Mac are corporate. I hope ReactOS succeeds.
Linux doesn’t work for most people, and Windows and Mac are corporate. I hope ReactOS succeeds.
Japan would rather die. Microsoft, I don’t know what their shit deal is.
I hope so, but frankly we’ll just have to see. The people with the money and power usually win.
People talked about it a ton when it was new.
I agree with you completely. I just wasn’t about to write an essay on potential contributing factors that can help one succeed, plus luck. I just wanted to say that these days, there are a lot of indie smash hits out there that succeed in part because people saw a whole lot of love in them, when a lot of the more cynical corporate creators would never have made such things in such ways. Hell, it’s not just indies. It’s why many Nintendo games are so beloved, even “forgotten” ones like Earthbound. ^^
I know that stupid rich CEOs and shareholders don’t understand this, but… “heart”. You make a game with heart, and it’s immediately apparent to the audience. You can try to break down what it is that gives it away, but that’s unnecessary.
If a work of art has heart, it will probably sell well. As long as people can clearly see what it is, and as long as it doesn’t do anything alienating.
This was one of the best laughs I’ve had in a bit, thank you
How is that fucking legal?
There are a lot of jokes to be made about Twitter referencing the disasterpiece movie “Foodfight!” and its villains fighting for “Brand X”.
Where the fuck is the law.
That is not what “the Tetris Effect” means. :P
That’s because they’re fake.
Yes, technically, just like “everything is subjective”. But only ignorant people remove all context like that.
What would you rather have though
Most of these clearly have no proper etymology and root/suffix/prefix structure, and therefore are clearly made up.
So everyone’s different, and I am autistic. I have an extensive memory for details, quick and sometimes instinctive understanding of many fiction principles, and a lot of visual thinking. (I have my shortcomings too, especially over-thinking and over-explaining instead of showing.) But I think at least some of what I do can work for you.
Discipline is better than motivation. Motivation ends, discipline stays. Eventually, hopefully like me, you’ll get to a point where you feel wrong if you didn’t write every day (or 5 days a week in my case). This hugely helps keep you motivated
I am a one-trick pony with it; but I always started with a theme, a feeling, something important I want to share and say. For me it was a terrible childhood, my desire for healing and family, my idealism towards wanting a greater world, and how we all need to become better and happier people to achieve it. I wanted to capture that idea and feeling since I was like six. While for my novel the lesson may be larger than life, every fiction should have a small point to make, even if that point is “things in this book are awesome; here, have a good time because you deserve it”. Your point should be memorable even if small.
Once you have a theme, start coming up with characters and scenes that support that theme. Write down the things that look or feel awesome in your head, the things that you always wanted to share and show, and come up with your best scenes first. Try to build a story around them. If you have important messages to say, build your plot around them. Have the characters’ stakes revolve around those scenes. Once again this is just my method; but I don’t think you can go wrong writing heart first.
For me, I found it easiest to quickly just outline scenes and jot down what you want to happen, what you want said. Finish all the basic sentences, events, and ideas for that scene, move to the next scene. Once you have all the chapters, this will be your first “outline”— even if you end up doing a little (or more) prose in that outline, like I did. Once you have that full story (which probably won’t be good yet!) you can start figuring out where it needs fixing.
This is my first novel, and I’m technically still doing the second draft. But I learn very fast and retain a ton of helpful information; so I mostly know what my next phases and fixes are, all the way through my first and later drafts. I made a little changelog of each thing I want to focus on in future versions, all numbered in preparation, as if this was a piece of software.
Once I’m done with the versions that I call “outlines”, I will finally start drafting in full prose, allowing me to focus on the flow and beauty and clarity of my words, since the story itself will already be figured out and awesome.
One way I think of the whole process of noveling is this, modified from game development advice:
There’s a lot of other advice I can give, but I wouldn’t exactly know where to begin! The most important thing, I think, is to figure out what time of day your brain writes best, and create a routine around it. No novel was ever finished without persistence! <3
No, sorry. I’m actually still in an outline phase, which for me is extensive. During this, I was writing in the third-person present tense for what little prose there was. ^^
It’s FOSS. I’d imagine people would fork it, because fuck it