If we have to use crypto (which I don’t really see a reason for to be perfectly honest), then I’d much rather seean privacy coin like Monero being used.
If we have to use crypto (which I don’t really see a reason for to be perfectly honest), then I’d much rather seean privacy coin like Monero being used.
Just because it bugs me to no end: thats the original purpose of a VPN, not some privacy snakeoil. That being said most host-discovery doesn’t work reliably, or is not implemented by most programs.
I am split here. I dont expect anyone to know the manages by heart, but at least doing a quick search should be possible. If that obviously wasn’t done I’m fine with referring people to the friendly manual.
RTFM nice(1)
I really don’t see a reason to write more just to summarise what has already been written. Is that toxic though? I don’t think so. If someone then says that they don’t understand what that reference means, I’ll gladly explain how manpages work and how to search for info. Teach a man to fish and stuff.
Since a definition is descriptive, not prescriptive, I think it’s paramount.
I suppose it depends on how exactly you define a blockchain. If you add distributed consensus algorithms and a requirement for BFT resistance, then it clearly isnt. Its the usual issue with definition…
I would beg to differ. It seems to be pretty useful for Software development. After all git repos are Blockchains. That being said: use a solution that fits your problem, don’t try to adapt a problen to your solution. Thats something a lot of the crypto- or AI-bros are apparently misunderstanding
I agree partially. For indie devs: get the game directly from the dev if possible, never get the codes, because the dev doesn’t really get money for those.
With AAA games, the picture is different. The business model for most has now pivoted to be about extracting money to the point where its absurd. And for them, I have absolutely no qualms with taking advantage of their bad business decisions.