Feel the same. My switch is collecting dust and I just don’t feel like touching the backlog there. The fleeting nature of a console is depressing.
Doesn’t know the lyrics. Just goes meow meow meow.
Feel the same. My switch is collecting dust and I just don’t feel like touching the backlog there. The fleeting nature of a console is depressing.
I could go on
Also chaotic neutral: prioritizes issues by curiosity.
Only part I miss from going at the office. It’s not the same when you have to bake your own bribes.
If it listens and nods to the unedited, director’s cut version of my woes and frustrations, I’ll give it a cookie.
Siralim Ultimate is a very special monster collector. The sheer amount of everything is delightfully overwhelming, the depth is nonsensical and the grind is real. I love it.
I have played some of the Avernum games. In my opinion it’s peak Jeff Vogel. If you’re fine with the graphics, you’re in for excellent writing, nicely done non linear exploration and original world building.
Thank you! Wow, they were truly ahead of their time. 🙃
What is this cursed place? The clickbait has eaten everything. uBlock should make this into a blank page.
Right?! I freaked on the same paragraph. Most depressing thing ever said about game dev. These suits would rather fire everyone and play stonks all day if it earned a dime more. I’m so mad for the massive creative force being crushed by this broken system.
It’s fascinating how s-expressions are both data type and language syntax. Such power. Only other time I saw something remotely like this was XSLT & XML, which I admittedly do not miss one bit.
Are passionate about the development lifecycle of other engineers and their pain points.
If you’ve been coding for 55+ years, you’ve almost gone through a whole engineer life cycle and you most probably know a lot about pain points.
How do you produce the coffee to power the rust users?
Reducing emotion to voice intonation and facial expression is trivializing what it means to feel. This kind of approach dates from the 70s (promoted namely by Paul Elkman) and has been widely criticized from the get-go. It’s telling of the serious lack of emotional intelligence of the makers of such models. This field keeps redefining words pointing to deep concepts with their superficial facsimiles. If “emotion” is reduced to a smirk and “learning” to a calibrated variable, then of course OpenAI will be able to claim grand things based on that amputated view of the human experience.
Wrong article?
Oh this is interesting, but how do we get identical twins then? How come we get two gastrulation processes doing the exact same dance side by side, if not DNA?
Also I didn’t know about Copy Cat. Being a clone and coming out nothing like the original, what a cat thing to do. They’ll wiggle out of anything, them adorable bastards.
Just be careful not to idealize the past as some golden age of gaming. During the SNES era, worthwhile titles were few and far between on top of spotty regional availability on account of profitability (supposedly). The bar to entry for gamedevs was huge: the dev tools were obtuse and the distribution methods were shit and centralized (toy stores, computer stores, magazines). The offer was also ridiculously sanitized, at least on consoles.
It’s great that we can still enjoy the good games of the past, but I absolutely love what indies come up with nowadays. There are so many and they’re so creative! ❤️ Some talented big studio devs even manage to release something nice once in a while despite the organizational structure they work in. I never want to go back to gaming in the 90’s. Furthermore, I’m of the opinion that there are many past titles being hailed as classics solely based on some unconscious nostalgia for youth (I’m looking at you GOG).
Cheaper than many phones as well.
I’ve been playing Etrian Odyssey 3 HD and I’m enjoying it. It’s a lovely blobber with an interesting take on mapping. You can choose between full, minimal or no automapping. I’m playing with minimal automapping and I’m rediscovering the joys of mapping a dungeon crawl, a thing which I thought I was officially done with. At “normal” the difficulty is just right for me. I’m particularly enjoying the total absence of brutally obtuse puzzles, a staple of western RPGs for some reason. Only downside is the fan service some of the art suffers from, a staple of JRPGs for some reason.