• 0 Posts
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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Did you start with the arithmetic that putting one apple in the bag followed by another would leas there being so many, or did you consistently observe that doing so led to there being two apples until your mind learned the math of 1+1=2?

    I think this really comes down to your opinion on whether math was created or discovered. Based on your statements so far I’m guessing you believe math was discovered, as there is some mathematical model completely representative of reality. Through observation we can discover mathematic principles to get closer and closer to that model, not that it would necessarily be 100% achieved. I realize that may be putting words in your mouth, but it’s the best argument I can think of to reach your perspective. Is that about right?


  • I think the difference here is between your conception that reality follows a mathematical model while their conception is that mathematical models follow and try to be reflective of reality.

    I think their concern is that, if one believes reality follows math, when the model fails to accurately predict something, the person with the model may wonder what’s wrong with reality. If that person believed the model follows reality they would wonder what’s wrong with the model. The latter perspective will yield better results.

    It’s the difference between saying “this is how it works” vs “to the best of my knowledge this is how it works.”


  • Saying you were 13/14 when horse armor came out doesn’t help your case arguing against their comment. It just means you were prime gaming age when dlc, map packs, and smaller content were replacing larger expansions. The acceptance of those (which based on your demographic you probably did accept) made it easier to transition to more and more egregious micro transactions.

    There used to be (maybe still are) complete games released on mobile. They usually cost $6.99 and didn’t need more. If they want Elden Ring on mobile without tarnishing its reputation, they could sell a complete experience for $10 or $15 since it’s been a decade since those $6.99 prices. That’s what Elden Ring was and it was widely praised. That’s what the rest of their games have done and that has turned out well for them.

    There may be servers for the multiplayer, but based on the fact none of the other From Soft games charged for it the cost must be minimal.










  • If the author no longer has passion for his OSS project, and isn’t being paid for it, why is he still working on it? Why should he feel responsible for companies building their processes on a free piece of software without guaranteed support? Why the heck is he sacrificing sleep for something he claims not to care about anymore? It sounds to me like he’s not living his values.

    If compensation for volunteer work is mandated, it becomes less volunteer work and more of a part(or in some cases full)-time job. My understanding is that a core pillar of open source software is that anyone can contribute to it, which should make it easier for contributors to come and go. Based on the graph shown it would take more than a full-time job worth of money to meet his demand, which seems unlikely in any case, and it’s time for him to go. Either someone else will volunteer to pick up the slack, the companies using it will pay someone to pick up the slack like the author mentioned, or the software will languish, degrade, and stop being used.

    I don’t see how any of those outcomes suggest that people need to be paid for the time they voluntarily give. I could get behind finding better ways to monetarily support those who do want to get paid, but “how could it be easier to pay OSS contributors after their passion is gone?” is a lot less provocative of a headline.