I run a nh-d15 on a 5800x. It’s expensive, but I have to say at least on the 5800x it can cool the CPU so well that it never gets loud. At most I get a slight noise of air moving.
I run a nh-d15 on a 5800x. It’s expensive, but I have to say at least on the 5800x it can cool the CPU so well that it never gets loud. At most I get a slight noise of air moving.
Check out distrobox. It’s a way to have a Ubuntu (or any other Linux distro) container and allows you to install Ubuntu packages, even desktop applications.
It works great for when you need to install a random .deb file or follow a very Ubuntu specific step by step procedure. I use it exactly for this kind of stuff.
No rebooting needed, integrates fully with the host system, no virtual machine either.
DLSS works fine on Linux, but I don’t know about frame generation and ray reconstruction specifically. It could be those two don’t work yet.
Yes, this game is like that. This game also has more in depth simulation and mechanics, but it’s way less accessible.
One major difference is that RimWorld has a narrator AI that will make up events for your colony to experience, while dwarf fortress tries to simulate a world and the events are most of the time the result of the world simulation.
This makes RimWorld more gamey, meaning dwarf fortress can kind of get stuck in weird or bad situations, and men in black won’t magically show up to save your colony. But for many players that’s part of the charm!
That’s true, but some system level changes by default can’t be done because most system folders are read only. It’s trivial to turn this off, however a steam os update would overwrite any changes made.
For installing new apps this is not an issue because Steam os is designed with flatpak support, so if an app is shipped as flatpak (or appimage which is just a single file you can execute) then it can be used without making the system folders writeable
However in this case, it’s about the nix package manager which needs access to specific system folders to not just install packages (which can be apps or system stuff) but also to apply changes to the system configuration
It’s really nice that a valve developer is taking the extra steps to make sure nix can be used out of the box. I don’t really understand why they are doing this, I think it’s just because they think it’s cool and some users are going to appreciate it.
I have the same setup, but I am using the flatpak version of syncthing. It can run a daemon just fine, however I am running a user systems service. Works great and starts automatically in both desktop and game modes
Haha! I don’t think I can moderate and run such a community. Also my instance here for Lemmy is something I spun up for personal use given I like to self host stuff as a hobby, and I don’t think it would work well as a home for a community.
However I saw someone made a new tool to explore the “lemmyverse” at https://lemmyverse.net and using it I found there is an existing community for dwarf fortress that seems a lot more seriously set up than mine would be: https://lemmy.ml/c/dwarffortress
I subscribed! Last time I searched there wasn’t one but maybe I just had to use a tool like this lemmyverse site that collects data about all communities across instances.
Cool! Let me know if you have questions. On reddit we had r/dwarffortress, we should maybe ask one of the gaming communities if there is interest. Earlier I found https://lemmy.zip which is a lemmy instance geared towards gaming.
Sure. Dwarf Fortress is a fantasy world simulator and fantasy story generator
It has 3 game modes: fortress, adventure and legends.
You begin all 3 by creating a world. The game will simulate the geology, tectonic plaques, erosion that eventually lead to a world that is habitable
Then the game puts elves, dwarves and humans on it and simulates a couple hundred years of history.
Civilizations rise and fall, go to war. People marry, have children and die.
Then you start your game. In fortress mode, you lead a group of dwarves to establish a new settlement. It plays like a city builder, colony sim and a little like the Sims
Every npc is simulated very in depth with thoughts, memories, relatives, moods, needs. This means there is stuff like trauma and npcs deal with it in different ways and eventually process into into a change in their personality and stats. The personality affects their social relationships.
You guide the dwarves to dig and build rooms, workshops, taverns. You organize the military and trade.
Eventually you might get attacked by globins or something. Each goblin will come from a specific village, they will have a family, thoughts and moods and memories.
You can see how the game is unique. No other game will go to this extent in simulating the world and its people.
Adventure mode is how you play with just one character and explore the world. It’s not good to play yet because most of the development at the moment is for fortress mode.
Legends is like Wikipedia for a world you generated, you can browse all events, people, places.
What makes the game amazing is the stories. One time, a beast from the caves arrived. It was a monster in the shape of a slug, made of lava, with wings.
It flew up my well and was about to kill everyone. But some beekeeper dwarf was lowering a bucket. The bucker hit the Beast so hard it fell into the water reservoir and died (it was made of lava).
Some water evaporated and the hot steam hit a few dwarves sending them to the hospital.
Another story is a mayor I had that was so good at consoling people he became legendary at it. He suffered trauma because a drunk angry citizen punched him. Also he lost his cat. He reflected on this and “found peace”, it’s kinda funny but that’s how the game rolls. After that his stats changed or something and he was never bothered by anything. Managing stress in the game is important so this guy being so zen kept me on the edge of my seat when he was in danger due to how valuable he was as an unstoppable beast in consoling everyone all day every day and preventing fist fights or worse as we were dealing with a war with elves.
Bottom line is, the game is extremely deep to a fault even, but I love it so much. I love how the stories are so unique and how things can go in such weird ways, I love seeing characters develop so organically with no scripted events at all.
Sandbox RPG games with deep simulation and emergent gameplay elements cranked up to 11. Stuff like Dwarf Fortress, Kenshi and to some extent RimWorld.
I don’t know if there is a name for this genre and if anyone has similar games to recommend, please do!
I played over two hundred hours of the steam version on Proton 8