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From what I understand, it does not get kernel access on Linux. That’s why the game wouldn’t run the first couple of days. After they patched it, it just makes a web call and lets you play the game.
From what I understand, it does not get kernel access on Linux. That’s why the game wouldn’t run the first couple of days. After they patched it, it just makes a web call and lets you play the game.
Oh yeah, making it an FPS was a weird choice. But that wasn’t a dig at the 1999 game, but at Red Eagle Entertainment, the group that announced and never made several video games over the years. Also responsible for the lousy attempt at adapting WoT as comics (which took 5 years to release 8 comics)… oh, AND the Winter Dragon TV pilot.
Never mind, my comment was almost entirely aimed at Red Eagle.
The Wheel of Time and licensing their IP rights to hack-frauds, name a more iconic duo.
Music, video games, comics, the Canadian TV pilot… I don’t like the Amazon show, but at least it was actually you know, produced.
After the Helldivers 2 release Sony started talking about getting more aggressive with PC releases, so I think we’re going to see a lot less console only releases.
I’d recommend Killing Mr. Kringle.
It’s a very silly one shot, and it takes 0 prep. It’s a super-streamlined Forged in the Dark game where you’re mischievous little scamps instead of scoundrels.
I think it’s just all a bit antithetical to how I run my games. I’ve really only used random encounters one time, and that was when I wanted to make a “classic dungeon crawl” and created an encounter chart to roll on when the PCs backtracked. That way, it would feel like the dungeon denizens were looking for them more the longer they were in the dungeon.
If they’re picking a path to get to an objective, then I want to reflect the flavor of that choice. If they’ve decided to cross a swamp, then I might have them run into another boat being attacked by a strange tentacle monster. Or, if they’ve decided to trek through the forest, a group of fey who are sick of the mortals encroaching on their land. Preferably, this ties back into the central story: the other boat in the swamp is carrying a rival adventuring party after the same treasure as them. The fey have been enlisted by the big bad who stole the treasure in the first place.
And if they miss either of these, they’ll run into them inside the dungeon eventually. These encounters are just a chance to foreshadow those things and don’t feel ‘wasted’ to me.
My only problem with the quantum ogre is that if you’re determined to have your players face a certain encounter, why even bother with the illusion of choice? Why have the left door and the right door? Why not just have a straight hallway?
Players already tend towards analysis paralysis for any choice you present, so if you’re going to give them a decision, then you can at least have that decision have an impact or clear consequences. No one wants to do a bunch of prep for content the players will never touch, but part of the magic of TTRPGs is having a world that feels alive and that you can influence.
One of my favorite GMing terms I learned about recently is “showing the barrel of the gun.” If you don’t want to come up with two encounters - one that the players will never see and one that they will - then a much more manageable alternative is to have one option that reveals the imminent threat to the players and one that does not. And if they then bypass your planned encounter? Well, great, you showed them the threat, and they got around it.
I’m done giving developers a pass for not even putting in the minimum. Larian and Bethesda didn’t even put horses in their games because they’re so afraid of rendering the sack.
Everyone says Phantom Liberty will finally redeem Cyberpunk, so I can only assume CD Projekt has spent the past three years creating a perfect horse with the most dazzling balls we’ve ever seen. Can’t wait for those RTX and DLSS 3.5 rendered oysters.
The horse testicle physics are the heart of the game, and we should be boycotting any game that doesn’t have them!
It is wild/infuriating how difficult it is to avoid Reddit in search results. It feels like we’ve really let the value of the internet just accrue in one place.
For some reason, I can’t find anything from ttrpg.network when searching from lemmy.world. Still haven’t really wrapped my head around the federation stuff, but it’s annoying not being able to subscribe to these.
Not sure about this guys - not even Overwatch wants to be Overwatch right now…