For anyone considering ranger, their complexity goes up if you go with animal companion or snare.
Snares in particular means trying to make them work in combat, and waiting lots of levels before they can work in combat. Or it means trying to anticipate combat and setting them up beforehand. And more options open up for snares with the advanced players guide because of ranger focus spells and because of the snare crafter archetype.
Snares are also a problem for players. If a GM suddenly likes and thinks seriously about snares, then enemies will use them. And enemies can potentially protect their base or whatever with snares ahead of time. It’s potentially brutal.
For anyone considering ranger, their complexity goes up if you go with animal companion or snare.
Snares in particular means trying to make them work in combat, and waiting lots of levels before they can work in combat. Or it means trying to anticipate combat and setting them up beforehand. And more options open up for snares with the advanced players guide because of ranger focus spells and because of the snare crafter archetype.
Snares are also a problem for players. If a GM suddenly likes and thinks seriously about snares, then enemies will use them. And enemies can potentially protect their base or whatever with snares ahead of time. It’s potentially brutal.