Right, i think he’s asking if there’s some culture where the inconsistency is designed based on unit. So, for example, period for years, comma for weight.
I think it’s simply an error. Maybe AI generated?
Right, i think he’s asking if there’s some culture where the inconsistency is designed based on unit. So, for example, period for years, comma for weight.
I think it’s simply an error. Maybe AI generated?
There are plenty of insurance companies that are like this. They’re significantly cheaper than the nationally advertised insurance options.
This is how I’ve always understood it as well. The two spellings are homophones so it’s a pretty easy mistake to make.
I disagree, “should’ve” and “should of” sound virtually identical when spoken (at least in some regions, can’t speak for all pronunciations). I can imagine why a non english native speaker would have trouble with this, though I’m not disagreeing with it being a common issue amongst native speakers as well.
His goal was to point out that it wasn’t worth it to mess with him, he’s going to fight back hard and take you out. It was about deterring him from wanting to ever pick on him. Right, his goal wasn’t to permanently disfigure him, but to establish a permanent idea that it isn’t worth it to pick on him
That’s fair, though he was trying to permanently end the bullying, which is what i think OP was referencing at least. Since, you know, that would end bullying permanently
I think it’s more of a book reference to his fight with bonzo, who was bullying ender. Ender was a few years younger and knew he had to win the fight “permanently,” so it’s inferred that he knew what he was doing (not intending to kill him but that’s obviously a possibility).
Iirc, the officials told ender that bonzo was sent home. In reality, he did actually kill bonzo and was lied to about it.
I don’t see this mentioned enough, but persona 5 (specifically recommend persona 5 Royal) has a really great OST. As you play the game you unlock better versions of the same tracks, including vocals. It’s actually really jazzy, and quite catchy! The wife and i will jam to the vocal tracks on road trips.
The game is also very good, with an interesting story! It’s kinda weird in a fun way! It’s like… a pokemon-esque turn based jrpg with some like real world maintenance aspects (relationships, work a job, go to school), with great music
According to the article, the spaniards thought it was a big hill. Probably for the best because if they knew what it was they might have tried to destroy it instead (article also mentions they did destroy a different one)
quietly turns around
Oh i know that place! It’s the corner bistro!
Random encounters are a staple of Japanese rpgs, not rpgs in general (and also not all jrpgs have them). There are a plethora of rpgs without them! You will more likely see enemies on screen, and good rpgs allow you options to resolve things without combat (with some exceptions, like certain monsters).
I feel like the wealthy people you see are the ones who either get excitement from flaunting it or from lying about it (for example, mtv cribs was all fake). There are plenty of stories (yes i know they’re just stories) about multi millionaires who drive the same old truck, wear regular blue jeans, and have a nice quiet (albeit larger than average) home.
It’s not crazy at all. I just think we see the outliers more frequently than not because they want us to see them.