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Cake day: June 16th, 2023

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  • Oh my gosh, when I was a child I remember going into a shop at the beach which sold all kinds of holographic images. And I remember a couple of them had pictures of things like a telescope or binoculars, and you could actually look into them! I’ve been searching for a while for any kind of information about these things, and I was almost ready to believe that I had just imagined it. But there is the same thing just 1 minute into this video!



  • I don’t really like random battles for the most part, but they are not normally the thing that makes or breaks a game for me, either.

    Some of the first jrpgs that I remember handling battles better then the typical final fantasy was Chrono Trigger and Pokemon. In Chrono Trigger, you can typically see the enemies before you have to fight them, though they would often surprise you with enemies that you couldn’t see jumping out. I think that worked much better than just the normal system where if you walk around long enough you get a battle. Then Pokemon has 2 different things that it did. First, for trainer battles, you can see the trainers on screen so you can make sure you are prepared before you go into a fight. Then for the normal battles around the world, it does use random encounters, but they take place ONLY within certain spots, like in tall grass or in a cave. So you still have a lot of freedom to roam around in areas without triggering battles, and when you do go through those spots, you know that a battle could pop up, so you can be ready for it. There are also items you can use to avoid encounters.

    For dealing with the annoyance of low level enemies, I think Earthbound had a pretty good system. In Earthbound, it shows you enemies on screen rather than doing random encounters, and once you get to a significantly higher level than the enemies, they will run away from you instead of coming at you, so you are free to just ignore them.








  • I was first introduced to the original Worms through a demo that came with a PC magazine. I spent way too many hours playing that simple demo, but it really sold me on the concept of worms.

    When Worms 2 came out, I bought it and I was blown away at it being such a massive improvement over the original. I think it was probably the first game that I spent a significant amount of time playing online. I even made custom sound packs based around some of my favorite shows, and I would customize my team names around them.

    Then Worms Armageddon came out. I was so hyped for the next generation of Worms, so I bought it immediately. And then… Well I have to say I felt disappointed. While it was certainly an improvement over Worms 2, with a few new weapons and some single player content, it really felt like more of an expansion than a whole new game. But alright, it is what it is, and I continued playing because it was still a fun game.

    And then Worms World Party came out. I thought that surely this must be the next big evolution in the Worms franchise. So once again I bought it. And god damnit, it felt like they had once again sold me the same damn game with a fresh coat of paint. And that’s how I came to stop loving the Worms franchise.