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Joined 1 year ago
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Cake day: June 13th, 2023

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  • I would say it’s worse than that. Like knowing that you are selling exp boosters changes the calculus on how exp is earned. If the game played smoothly, there would be no need to sell the boosters and creating the eco system to support it would have been wasted. A system where certain items are nft based would push for these items to be better then the non nft items both for expectation of value, and to raise the trade value to siphon from. This already happens with games with dlc cosmetics. The gear in the games looks increasingly shit compared to the DLC. And that is a natural consequence of polluting the game space.


  • But why honor other companies tokens? Hell why honor your old tokens? You make the effort to create assets in your new game, are you going to just give it to a limited number of players who play both game for free, or resell it to all players? If you buy an nft for a game that then gets ignored, was it any different then a DLC, or using the steam market place to trade the item? After all i have read i don’t see where this helps players at all, and for companies, the only benefit i can see is if they pump and dump their players.










  • So for me, for larger things, i use Amazon to find which products i want and i hunt down the website of the store that makes it. For small stuff, or things that may be from a smaller site, or over seas i order on Amazon. I am sure the smaller sites need the boost even more, but Amazon gives me the extra layer of guarantee of satisfaction.






  • It would be nice if the game speed and physics interaction were not tied to a inconsistent variable such as frame rate. And it seems that the more they pile on the gambryo engine the less receptive to modding it gets. But i can also accept that the cracks in the games that grow over time may not be the engine, but Bethesda prioritizing MVP centric development over hammering out the problems. Modders are carrying an auful lot of load to even get the games running.