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Joined 1 year ago
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Cake day: June 17th, 2023

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  • Have they ever been good? The sad thing I can tell you as a mobile dev(not game though) is that people on Android don’t want to pay for apps or games, on iOS it’s a bit better but still way worse than PC or PlayStation. There’s also rampant piracy on Android, both from users but even more so from shady app clones Google ignores. As a result free to play, always online with microtransactions is basically the only way to make money


  • Started Cyberpunk phantom liberty. I’ve played the game before the DLC and 2.0 and felt it was ok but nothing amazing. Now it’s just awesome, the rebalancing made my smart smg netrunner fun and the new story is way better than the base game.

    I’ve dropped fallout 4, it’s just so shallow and gutted, it makes the mass produced Ubisoft stuff deep. I don’t get why they removed all the RPG elements and dialogue to replace with meh crafting and the story is just so mediocre so that doesn’t help either



  • Mass effect 2 is one of the few 10/10 games ever for me. Playing vanguard there was just so fun in every way. The first game has some weird mechanics and the third is ruined, it was a single player game that required online play to unlock all endings (the readiness system), day one DLC. Terrible story too, after all the build up

    Truly once a company creates an mmo it becomes a cancer that spreads and is forced everywhere.






  • There are many strategies, the most obvious one it to

    1. get orbs so cards like capacitor
    2. get focus so orbs do more, cards like defragment(most important!)
    3. get generate lightning orb cards to fill the orbs
    4. ideally get electrodynamics that makes every orb hit every single target
    5. get evoke cards for massive burst damage

    You can also do the same with frost instead of lightning, you’ll have so much block nothing will touch you, you can then use cards like claw for damage. Upgraded Buffer card might be my favourite in the game

    The problem with defect is that the cards you get on a given run might screw you over, not fitting any strategy whereas the watcher always has a valid strategy based on switching between calm and wrath stances if he doesn’t get something better like divinity or alpha.





  • I’ve given another chance to Lords of the Fallen as I’ve realised I might have held it to the absurdly high standard of the masterpiece that is Lies of P and it’s a fun game, I’ve just reached the last dungeon.

    It has a ton of problems: the jump is terrible, the lock on mechanic is the worst I’ve ever seen, camera is bad, the only challenge the designers seem to know is to gank the player with 50 enemies all the time, quests can be failed by beating a boss too early, selling an item(no buy back) or opening doors, bosses are kind meh and so on BUT it somehow is still fun and good, it’s like it’s more than the sum of its parts. 8/10 and I actually would recommend it.




  • EA Sports WRC: I’d have though that EA would take the easy way, get DR2 gameplay which was ok, upgrade graphics to be next gen, rebrand to the official license and sell for 70$.

    They have instead reworked the physics to the point they are probably the best ever a in non - hardcore - sim(RBR) rally game, tarmac is finally fun. They’ve added 12 rallies which is twice as many as DR2 had at launch and mostly based on real life stages, not fantasy, not to mention they are available in different seasons (Monte Carlo in winter with ice feels completely different to summer). There are plenty of cars which look and sound great. They have sacrificed graphics on the other hand, the game looks no better than last gen DR2 and there were stutters. All of that for 50$.

    It’s very weird for EA but I’ll take it. They’ve been, surprisingly, well behaved this year although I don’t play their sports games so maybe they doubled down there to compensate 😂

    Other than that I’ve finished my “normal”, good, 3 druid BG3 playthrough, started an evil, dark urge Bard one.



  • I don’t necessarily prefer the faster pace. It’s just that LoP happens to be the first game in the genre, that I’ve played, without major downsides, at least for me.

    Everything else has either time wasting, lengthy runbacks or game breaking bosses to artificially increase the difficulty (see Malenia), or is Sekiro.

    A modern DS1 like game without the tedium and with some new ideas is very much something that appeals to me. If it has RPG mechanics then all the better, I liked how LoP had perks on top of the traditional, simplistic attribute system and at least some choices.

    Everything you say makes me want to play it more 😀