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Joined 1 year ago
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Cake day: July 7th, 2023

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  • Gotta say, I’m a blue collar who also builds sensitive machinery, have been doing so for six years now.

    There is a VERY sharp divide in how well I consider myself to have mastered certain aspects of the job.

    Someone fucking kill me: I’m doing this job for the first time and I’m having to spend ages sifting through our processes that may not be documented in enough detail to do the job perfectly. The job is legally safe because I’m following the rules but god I don’t like it. Takes about three times as long as a ‘normal’ task.

    This is fine: I’ve done the job enough to know how everything goes together, what torque to use where, and if there’s anything I should really be doing that isn’t in the instructions, or if there’s an instruction mismatch.

    Mastery: I can not only do the job, I actually understand the explicit purpose and function of everything I’m putting together on an intimate level, and can use my knowledge of that purpose and function to make god damn sure that what I’m putting out is top quality. As probably the least sensitive example of this, this is stuff like knowing that the particular brand of no-mixing-needed paint we use can sometimes develop a sediment layer of its’ pigments on the bottom that requires you to mix it with a stick for the paint to perform properly, and that you can tell when the paint is experiencing this issue because it’ll be off-colour due to the lack of pigment; and if you don’t resolve this issue the paint won’t adhere to surfaces correctly and is liable to flake off.

    I’ve been doing this for six years and there are only a handful of aspects of my job I consider myself to have complete mastery over. I don’t think I’m the best worker out there, not by a long shot, but to me the idea that you can just lose and replace your workforce when dealing with complicated machinery is about as stupid as the notion that AI can replicate the human mind (It can’t unless you abandon the von-neumann computer design).



  • Yeah, he was one of the last heroes to get added. The devs knew the writing was on the wall so they focused on adding fan-favourites before the game went into ‘maintenance mode’ and wouldn’t get new content, so we have Deathwing and Hogger (and they’re both great)

    Also yeah there’s no level cap on heroes anymore, I have Brightwing over level 200, she’s absolutely great

    Ironically I found the game had the opposite balance issues before going Maintenance Mode- too much focus on high level competitive play which was getting super ultra hard stomped by Genji and Tracer plus a support. The day our competitive leagues were officially canned, then we got what I vividly recall was the best balance patch ever that made QM and draft league games so much more open-ended and fun to play.







  • Heroes of the Storm: Alexstrasza in dragon form actually isn’t any tankier at all (even if she looks it) and wins fights by aggressively backlining no matter what

    DnD (yeah the tabletop): The game really gets broken by Spellcasters once you understand that even if their damage is better than martial characters, the most powerful spells are generally AoE crowd control (Entangle, Web and Hypnotic Pattern) or story-warping RP spells. Also of note: the martial builds for Bard and Warlock are full casters that can still do almost everything a regular martial can do. An important part of mastering the game is realising how horrendously imbalanced it is

    Dwarf Fortress: This is literally the core gameplay loop for the first 200 hours