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Joined 1 year ago
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Cake day: June 24th, 2023

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  • To be fair, that’s just the culture that’s come up around the game. You have to plan how you play if you want to “win” in the first 2 years, but the only thing you get is a few candles lit in your backyard, and you can still “win” in later years if you play more slowly. You absolutely can just plant some stuff around a sprinkler, sleep until they are grown, and do everything you want to do without being at all efficient with it















  • I finished Chants of Sennaar a couple nights ago, it was a lot of fun. Language-based puzzle game inspired by the Tower of Babel. It’s very pretty to look at, and a lot of the puzzles were really clever. My only real complaint is that I was really expecting the final level to be much more difficult, requiring me to do a lot of synthesizing of ideas from previous levels, but instead the final puzzles were pretty easy and linear. I’d still recommend it though, the first 80% of the game is great, and if you get that far, you’ll probably have the momentum to finish, the end doesn’t take that long.


  • Also a fan of Unbound! My last run I tried whatever setting it is that makes it so that all fully evolved pokemon have the same stat totals, which really made the game feel different and like I actually had options for building a team. Although I still found myself thinking “oh I can’t put butterfree on my team, it’s too weak”

    My favorite hack is Gaia, it doesn’t have as many features as Unbound but it’s got the right vibes for a pokemon game while still having increased difficulty and QOL stuff.