It’s tragic, but it isn’t surprising. They were really hoping for another hit like Saints Row, and they just didn’t get it. Sad to see them go, none the less.
I have a fun headcanon about dwarves: Their bones contain a toxic substance they call Stone-Marrow. Dwarves take pride in a potent Stone-Marrow, as any achievements a dwarf has are even more impressive if they were under the effects of a powerful poison at the time. This also ties into dwarven drinking culture, as alcohol resistance is a sign of strong marrow.
Stone-Marrow is even tied into dwarven funerals. When a dwarf dies, their bones are used to forge metal tools that are handed down to their descendants. The Stone-Marrow causes the metal to grow strong in ways other races can’t recreate, no matter how hard they try. Because the objects made from a dwarf are decided by the dwarf, they are said to carry the will of that dwarf with them. All of this combines to mean that when a dwarf fights with a steel axe left to them by their grandfather, they are literally fighting with their grandfather in their hand.
The only restriction on metals used for dwarven funerals is gold, as only royalty can be turned into dwarven gold. The throne and crown is made of dwarven gold, giving the current king a feeling for the support given by the kings of the past, and the weight of responsibility their position comes with.
So if you ever need an insult to give to an elf, call them “marrow-less!” But never insult a dwarf’s weapons in front of them.
The first tabletop RPG I ever played was the Dragon Age RPG, which would eventually be changed into Fantasy Age 1e. It’s pretty fun and easy to learn, and I ended up running a 6 year campaign in it.
I would overall say it’s pretty good, but with some noteworthy flaws stuck to it. For one example, stunts are dynamic and can give you the edge you need in a battle, but slow the game down with indecision until you just pick the same thing every time. For another, attack and damage rolls use different stats and allow for slow but powerful strikers, but there’s two stats for attack rolls that do literally nothing else, so one of them will be completely neglected.
I actually haven’t played 2e, but it’s shocking how much of my knowledge from 1e, and even the Dragon Age RPG, still applies to the system. When you look at how much changed between D&D 1e to 2e, it’s kinda sad that there is a stunt with the same name as an ability from the Dragon Age video game still there.
Speaking of D&D, this game is kinda just another “D&D but not” system. It’s less intimidating and easier to learn than Pathfinder, but it’s also not as deep. The good news is it’s simple enough to homebrew it, and there’s a lot of people who have made some detailed homebrew resources for it in the past.
In summary: It’s good, flawed, and I played a 6 year campaign with it.
So simple, so elegant. And you could probably name the stat blocks something confusing to make the GM start reading the wrong one.
This is magnificently evil. It’s also extremely specific, to the point I’m worried this happened in your life.
Does Robogeisha count? A robot chops a building and the building bleeds, and I don’t know if that counts as “bad” or “transcendent human experience”.
A + B = C
A = X
D != Y
X + Y = Z
B = Y
Does C = Z?
…What if someone made a captcha that’s deliberately unsolvable by anyone BUT a machine? So the only way to prove you’re not a bot is to say “I can’t understand this”. Sprinkle it into a normal, solvable captcha at a 30% chance, and there you go
Is the kitty big, or is the man small? And how big are the shoes? This is a difficult question.
Well, I guess we know why the money disappears now.
It only works when nobody’s looking, and everyone just thinks you were using your hands.
…I didn’t notice which community it was… Forehead fully on desk. Well done.