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Joined 1 year ago
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Cake day: June 16th, 2023

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  • My writing resolution was to simply put less pressure on myself to write “a thing” and to spend more time just writing. So far it is going well. Whether I want to write something that is only 3 paragraphs or 30 pages, I’m giving myself that freedom.

    I wrote a cyber-punk short that ended up only being a few pages with a time-skip in the middle because I couldn’t figure out how write the middle part. Then I decided “it’s cyber-punk, everyone knows how the middle goes” and wrote the last bits instead. Not something that would be published but always trying to write something that would be publish-able is what stopped me from writing in the first place.




  • While what you say is absolutely correct, keep in mind that the profits a game makes go to the company. The workers are already paid. If a game doesn’t make money it would likely mean those people at the bottom would lose their jobs but the people at the top will absolutely get their share. But stealing a game like this doesn’t mean people aren’t getting paid. If Bethesda feels like the game doesn’t need all of the staff it took to make it, they’ll still get rid of them, regardless of how popular the game may be doing at any given time.

    Indie game studios stand a better chance at doing right by their employees but a capitalist society means the profits go to the top and the losses go to the bottom and rarely are indie studios exempt from this rule of economics.

    This person is being punished because they found a weakness in Bethesda’s setup and exploited it. It MIGHT be that if they had gone to Bethesda and let them know of this vulnerability rather than trying to sell what they had found that they would be been rewarded. But, more often than not, the companies who are shown a vulnerability still seek to punish those who point it out to them.