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Joined 1 year ago
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Cake day: June 16th, 2023

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  • The thing with “AI” or better still, ML cores, is that they’re very specialized. Apple hasn’t been slapping ML cores in all of their cpus since the iPhone 8 because they are super powerful, it’s because they can do some things (that the hardware would have no problem doing anyway) by sipping power. You don’t have to think about AI as in the requirements for huge LLM like ChatGPT that require data centers, think about it like a hardware video decoder: This thing could play easily 1080p video! Or, going with raw cpu power rather than hardware decoding, 480p. It’s why you can watch hours of videos on your phone, but try doing anything that hits the cpu and the battery melts.

    Edit: my example has been bothering me for days now. I want to clarify to avoid any possible misunderstanding that hardware video decoding has nothing to do with AI, it’s just another very specialized chip.



  • I’m thinking it looks like the print gets to a spot where it can get faster, and your hot end can’t keep up with the temperature required by that filament, causing under extrusion. If my guess is correct, it would show on a small test print (same settings) where you get looooong straight lines to allow for speed. And would disappear by slowing down. Since it looks like a relatively expensive filament I suggest you wait for more feedback before trying my test, just in case I got it wrong and my test would waste some filament for nothing.


  • This has a nasty side effect barely related to the family features… it killed the Family View pin. The only thing that could coax bloody GeForce Now to sync with Steam cloud instead of killing the session instantly as you quit the game. There’s no other feature that can lock games from running like Family View did, isn’t there?




  • LIDAR sucks, accuracy wise. If you want accuracy, and hate yourself, then you need an iPhone XR/XS because that was the generation with the most accurate FaceID (for whatever reason). Or go photogrammetry, the LIDAR can help but isn’t the main thing there… this is both free and great. With a Mac you can get the data processed faster, or it can be done (paid) via cloud, or with less accuracy and a bit of patience, on device. It’s not going to be a professional solution, but depending on the task it works and chances are the hardware is already there :)








  • It’s even more incredible if you consider what they came from, Joe Danger, to a large game. Being a fan of Joe Danger I didn’t fall for the hype, as it seemed way too ambitious of a game. And then? It’s 8 years of free updates adding content even beyond what was initially promised.

    Aside from the over promising at the beginning, or rushing the game launch depending on how you want to see it, it’s really great stuff. I cannot think of any other game starting as overwhelming negative, forcing Sony to work proper refund systems, to absolutely beloved by everyone.




  • This could be two things, aside from what you considered. Did you increase the speed? Because if I remember correctly the SV06 has a bit of a wimpy cooling system, and as opposed to the SV07, no extra fan on the back. Another thing to consider is that sometimes you just have a filament that is stringy, did you try a different one, or so far it’s your only option?


  • Some games don’t really use it in a meaningful way, others make it a key component of gameplay. Sometimes gimmicky, obviously. For example I tried Mario Galaxy on the Deck, there’s a puzzle that requires finding the right spot with the HD rumble. The Deck has the same kind of haptics, but it didn’t translate at all into something meaningful, so that one puzzle cannot be solved. Old school rumble is ok and nice, but modern devices (Steam Deck, Switch, PS5, something like last 10 years of iPhones, obviously the Steam Controller) have proper haptics and can really do weird things. Click on the trackpad of your Deck when it’s off. The click is faked with haptics, so there’s none when it’s off! Main problem is that both Microsoft and Nintendo are strikingly dumb, so Microsoft is still clinging to 30 year old tech with the classic rumble, and Nintendo has HD Rumble only on the real Switch… so developers can’t expect everything to have proper haptics, and fall back to rumble.