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Joined 1 year ago
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Cake day: June 3rd, 2023

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  • It’s not that simple. Let’s say you have 100 revisions of an asset and the change happens on revision 42. Multiple people work on the same assets. If the engine in question (I admittedly don’t know what they use) stores each asset on a per-file basis, it’s a little easier. If not and the environment itself is stored in a monolithic file, it’s far worse.

    You’ll need to (at best) binary search for the asset. You pull latest, see the bad content is there, try again with revision 50. See it’s there, try again with 25. It’s not there, okay, 37. Etc etc.

    Not only that, it’s very often not as simple as just pulling that revision. “Oh. The asset format changed slightly on revision 40?” Time to pull the entire codebase down. “Asset A is referenced by this asset and won’t work because it differs?” Time to sync the entire codebase & assets back.

    Etc, etc.



  • If it’s at an Internet cafe where everyone is in attendance, I seriously strongly suggest “The Ship”. In my experience, probably the ultimate LAN game. Screen peeking allowed but not encouraged.

    The game is effectively a game of assassin—but you have to upkeep your player’s needs (food/water/shower/bathroom/sleep). Your character needing to take a shit is stressful—very often you begin the process only to have your murderer pop open the door with a fire axe.

    It used to have a “viral” gift copy thing on Steam where 1 purchased copy generated 2 gift copies and those copies generated 1 copy each. So in theory, you could only require 3 copies for 15 of you if that’s still active.












  • The game is definitely not for everyone, but ProsperousUniverse kind of stands alone when it comes to people’s descriptions of niches/genres.

    The game is an economy/real-time MMO with no real PvP. “Real-time” not like an RTS but as in “this operation takes many hours or days” and everyone has that same time burden.

    It’s a game where planning far outperforms “always online” gameplay, so people end up learning spreadsheet software to optimize everything for themselves.

    In addition, the UI is modular like a Bloomberg terminal, so it feels right—you feel like a trader.


  • The reason is because a programmer at some point decide that & should indicate the start of a special symbol in HTML. In programming parlance this is a means of “escaping” characters which are reserved.

    For example, in HTML, things look something like this:

    <p>Hello, World!</p>
    

    The p in the less than and greater symbol symbols means “paragraph” where the ending version with the slash means “the paragraph is done”.

    However, there’s a problem. What if you wanted to actually type out <p> to the end-user and have it not be treated as HTML? You use the ampersand syntax to write &lt; by using &lt; and > by using >.

    </p><p>&lt;p></p>
    

    Yet another problem: If we use &amp; as a special character in HTML, we also need a way to display it—the answer is &amp;