If I don’t give it any permissions, does it actually do anything though? They only run when the app is open I assume?
If I don’t give it any permissions, does it actually do anything though? They only run when the app is open I assume?
Now that’s a good set of patch notes!
They went through a phase where they were getting awful yields. No idea why they had those problems and others didn’t.
The money was to build fabs, which they are still doing - which is costing them most of their money they struggle to afford because their current chips are awful.
Their fabs may be shit too. Hopefully the new ones are better
Is that not a game designer thing?
Have any of the tech media done any work on which generations get improvements from this? Zen 4&5 sure, but what about earlier chips?
To actually answer your question - yes, but the only times I actually find it useful is for tests, for everything else it’s usually iffy and takes longer.
Intelligently loading the window could be the next useful trick
I think that giving the LLM an API to access additional context and then making it more of an agent style process will give the most improvement.
Let it request the interface for the class your using, let it request the code for that extension method you call. I think that would solve a lot, but I still see a LOT of instances where it calls wrong class/method names randomly.
This would also require a lot more in depth (and language specific!) IDE integration though, so I forsee a lot of price hikes for IDEs in the near future!
I’m going to call BS on that unless they are hiding some new models with huge context windows…
For anything that’s not boilerplate, you have to type more as a prompt to the AI than just writing it yourself.
Also, if you have a behaviour/variable that is similar to something common, it will stubbornly refuse to do what you want.
I mean, my understanding is that they fired half of their story continuity team, resulting in a published (physical) lore book that makes no sense.
So now I don’t think they are even trying
Druids currently have 7 trees. (And a treeent form)
1 class tree, 4 spec trees and 2 (or is it 3 for druids?) hero trees. Only 3 can be used at any one time though (to be clear as you don’t currently play)
The more possible combinations, the harder it can be to balance though
They can’t write good stories any more, don’t expect good main story, just good side quests.
It still feels like this expansion was too early (as usual) and many classes could have done with more time in the oven (druids and rogues)
On the talents - they realised that they can’t just keep giving us stuff, so they have switched to having some kind of ‘borrowed power’ that gets taken away after the expansion - I think the hero talents are another example of this? Some are shit though and I imagine it’s going to be balance hell (rip boomkins too lol), as they never seem to learn with this stuff.
It’s the endgame group content that actually sells wow for many people (me), so as long as that works and it’s ok balance wise (or alts can be leveled easily) then it’s probably ok for quite a few people though.
Disclaimer: have not got early access, have bought the expansion, but left it really late to decide.
Tried to answer, but it got very convoluted, here it is anyway as I typed it out…
Because that’s a less useful metric basically, to change their budget a government can:
This means that a budget can swing quite a bit in value quite quickly if needed (or if something goes wrong). This means the % could swing quite widely.
GDP on the other hand is effectively the value of the economy, so moves slower and is a better metric to compare different countries with different economies and tax systems (assuming they tell the truth about their GDP…)
Ultimately, if a government needs more money, most of the time it can get it… But whatever they do will have side effects. But those side effects depend on the size of the economy, the bigger the economy (measured by GDP) the more can be done/taken without causing a large effect.
Both of these fail to highlight countries that already have a high tax load though, so in practice a wide range of metrics will be used.
There was something said (maybe by a youtuber?) about upgrades merging with your town centre or something on a new era (because so much is specific to a single era). Almost like playing 3 games on the same map.
It also implies that tech disparities will be reset twice a game…not sure if that is good or bad.
Also a possibility of a humankind style neolithic era?
But yes, expecting some required DLC unfortunately.
But civ is a patient gamer staple - just wait for 8 to come out and 7’s dlcs will be cheap! 🤣
Interested how the map expansion will work in multiplayer.
Concerned about the era resets.
I like what they appear to have taken from humankind (eras, leader swaps, outposts/yowns, map elevation?) and old world (tile improvements culture bomb)
Also concerned about how the maps seemed to just be cities, no gradual domestication of the world with farms, mines etc.
I would bet that there will be a new space age era added on as a DLC
The ages concern me most though - what progress carries across? Are you going to be going full land grab because your infrastructure resets etc?
Is it censorship, or stopping (actual) fake news and lies because Musk fired Twitters moderation team?
(I don’t actually know)
Still not showing anything from Lemmy right? I guess upvotes don’t convert to boosts? I tried favouriting the post, does that make it show?
Android lets you set custom alarms. The best one I have is a recoding of me screaming into my phone to “get the fuck up”