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Joined 1 year ago
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Cake day: June 30th, 2023

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  • I’ve recently noticed that the tactical shooter genre has kinda fallen out of favor. Games like ghost recon, socom navy seals etc. Aren’t being made anymore. I think it’s a shame that some genres go dormant for a while.

    But more than that, I just want to see developers take more risks again. Indie games have been the exception here, but I remember there being so many unique games in the early 2000’s.







  • Hmm, yeah, I get what you’re saying. I guess for me, I don’t feel like I have a ton of time to actually sit down and learn stuff, so any way I can make it more fun or give myself some kind of incentive to learn helps.

    I know I want to get the end result, but it’s just a matter of tricking my stupid monkey brain into thinking it’s just fun games when I’m learning lol. It prevents me from getting bored long enough for me to dig in and get interested



  • Oh! So this actually might be caused by bad net code. I remember years back during horizon 4, or early on when 5 released, people would play online races with friends, and a good portion of the time, the ramming wasn’t actually intentional. Both people would record the race and one friend would see the other randomly stop or go flying and the other person would see their friends’ car send them off course.

    The game just thinks the other cars are in different locations than they should be. On the other players’ screen, it’s possible they didn’t even see you next to them. It can appear that you were behind them the whole time.

    It’s why I wish they would offer a ghost mode where you can’t ram, but can just race each other. If they can’t make car interaction accurate, then I don’t think they should bother with that feature (or at least make modes where it’s optional)