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it’s like that friends -meme: “repeat after me: discord is not the place for documentation/wiki/distribution”, and joey goes “discord is the place for documentation/wiki/distribution”.
The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.
it’s like that friends -meme: “repeat after me: discord is not the place for documentation/wiki/distribution”, and joey goes “discord is the place for documentation/wiki/distribution”.
installing operating system: 15 minutes, give or take.
give a name to the computer: 45 minutes
I haven’t played many SNES games, but the ones I have have been pretty good. Fairly sure there’s quite a bit of stinkers in there too.
while all of those qualities are great, they alone don’t make game great.
Dunno if it is good or bad, but Warframe has this loading screen where you see players’ ships and you can steer them a bit. No real point to it, but at least it’s something to do when waiting for someone to load in.
just… bookmark folder? menu -> bookmarks -> “…” on the bookmark folder you want -> open all in private tabs?
the plot of
SOMA
in a nutshell?
I don’t play TF2, but I thought basically all hl2 -family games were updated to 64bit ages ago… apparently this wasn’t the case :o
Any of the other games running the same engine still in 32bit land?
amd cpu, but nvidia gpu, so as far as I’d understand, not using ACO then?
yep, I’m aware. I just haven’t observed* any compilation stutters - so in that sense I’d rather keep it off and save the few minutes (give or take) on launch
*Now, I’m sure the stutters are there and/or the games I’ve recently played on linux haven’t been susceptible to them, but the tradeoff is worth it for me either way.
well, I do have this one game I’ve tried to play, Enshrouded, it does do the shader compilation on it’s own, in-game. The compiled shaders seem to persist between launches, reboots, etc, but not driver/game updates. So it stands to reason they are cached somewhere. As for where, not a clue.
And since if it’s the game doing the compilation, I would assume non-steam games can do it too. Why wouldn’t they?
But, ultimately, I don’t know - just saying these are my observations and assumptions based on those. :P
turning it off will wipe the cached shaders. That cleaned up like ~40 GB (IIRC) for me, without any noticeable difference in performance, stability or smoothness. Though my set of games at the time wasn’t all that big: path of exile, subnautica: below zero, portal 2 and some random smaller games.
Overall I’m still getting used to the Steam “processing vulkan shaders” pretty much every time a game updates, but it’s worth it for the extra performance.
That can be turned off, though. Haven’t noticed much of a difference after doing so (though, I am a filthy nvidia-user). Also saving quite a bit of disk space while too.
Got to play it with someone for a bit, they seemed to know where all the neat things were (iirc, the murals, scarf lengthening thingies, etc). But due to the inability to communicate more than just “dings” I couldn’t convey that I needed a quick toilet break. They were gone after I came back, which was a bit sad but I probably wouldn’t have stayed waiting either, tbh.
It was quite okay, I recall playing it through twice, but the second round didn’t really offer much in terms of “value” over the first. Cool visuals and concept, though.
Other somewhat similar vibing games which I somewhat relate to Journey:
doesn’t seem like there’s any assets in there (textures, music, sounds, videos…), just the code, so the footprint of it is fairly small just because of this.
That’s probably the thing. My videos are in finnish, with quite a bit of background speech in english (long story short: they’re letsplays). Could be that the auto-transcription can’t quite parse the random mix of finnish and english. I’ve mostly seen some odd videotitles translated to finnish, and tbh, they are so wildly confusing to me. I almost skipped a video from one of my fav. creators due to the title as I wasn’t expecting it.
(the creator may have to enable this, not sure).
afaik not an option for creators, OR it isn’t an option for me/my videos.
Exactly that. Awesome and thanks.
Now, aggressive waiting for the updates begins
am I correct to assume this is the thing that’ll fix eg. Steam going full seizure mode under wayland + nvidia?
oh, I’ve been wondering about this, as I’ve had occasional youtube-video just enter the infinite buffering. Oddly it has only happened on linux o_O