For sure. I just dragged and dropped the jpg into 3d Builder. That program is rudimentary but if it is a simple drawing it does a great job creating a model.
For sure. I just dragged and dropped the jpg into 3d Builder. That program is rudimentary but if it is a simple drawing it does a great job creating a model.
It ended up being solid just because of the standard wall thicknesses, but PLA prints are quite strong from a compressive standpoint. That said, I am sure I am not applying the entire 6 tons. I have done similar experiments with a bench vice with similar results too, it’s just a little harder to line everything up give the jaw depth.
Here’s a picture of the stamp.
It’s just a 3mm thickness disc with the picture on the top at 2mm. I use a 6 ton shop press to compress it with a 1" steel plate used to distribute the force. The print is a no name brand black PLA printed at 0.2 at the fast setting on an AnkerMake M5. You can also see the residual ink, the stamping only takes a small amount. I did a few at one time without having to reapply.
One of my favorite character and was the inspiration for the stamp for sure.
I make some small things for gifts and being able to make a custom stamp for a few uses is a cool concept.
I went over the stamp with blue sharpie and wet the leather with water and a small amount of isopropyl alcohol. When you compress the stamp into the leather with a press the alcohol reactivates the ink in the recesses.
This was my first attempt with a 3d printed stamp. Worked great!
I will second Nethack. The depth of that game for it’s size is astounding.
FFT is a game I have played through 3+ times with probably 1,000+ total playtime and I’ve played all the games you mention. I recommended FFT to a friend a few years ago and watched him play through the first couple missions and it’s easy to forget the difficulty curve of that game if you haven’t played an older style TRPG. A lot of the mechanics aren’t really explained well (stat growth for example), there’s permadeath, a few instances of possible softlocking, and a bunch of really obscure requirements to access some of the content and recruit some of the characters.
I think it suffers from sequel syndrome where the newer TRPGs have better quality of life aspects to them. That said there are rumors of a remake that maybe will address some of that.
I never tried that one but I did play the The Textorcist: The Story of Ray Bibbia and it was not bad. I swear I am not a typing game enthusiast but it is weird there are two zombie typing games.
Mavis Beacon Teaches Typing.
The Mafia/Werewolf social deduction type games can be played without any equipment if someone knows the rules well enough. Alternatively you can use the free companion app that is meant for the One Night Werewolf version guides you through it.
Just listened to it and god she is amazing. Great recommendation!
If you want to hear a surf rock instrumental cover that is actually phenomenal check out The Surfrajettes. Also amazing name.
I recently found out about the Zelda: Link to the Past randomizer community. Essentially there is a method to modify the original game to randomize the item locations and other aspects of the game while ensuring the game can be completed. Each game has a seed so you can look it up if you get to stuck. I played through it once and it was a really interesting challenge since I didn’t get the bow until 60% of the way through the game.
I have never seen Discovery and SNW is very enjoyable. I am sure I am missing context, but I don’t think it is significant enough to make Discovery mandatory.
hear ye
I got access to a really nice VR system through work and binged through Half Life Alyx. I was in a room that was large enough to walk around in, but for larger moves you use the controller to teleport a short distance. Also you can gravity attract items within a few yards with your gloves.
After playing the first time I went to cook dinner and got embarrassingly frustrated when I tried to summon a spoon with a hand gesture.
If you’re down for a retro RPG via an emulator, Earthbound. The overarching story is about dealing with traumatic events as a child and coming of age while hitting the endearing but quirky note similar to games like Undertale that was a cult classic on the SNES. It came boxed with a full color, complete strategy guide made to look like a travel guide so it’s intended not to be too difficult and really experience the story.