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Joined 1 year ago
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Cake day: June 14th, 2023

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  • I think you are missing the point. My guess is that this will not create story, but they will try to integrate it with their upcoming VTT. Imagine you as the DM describe what you want and the tool prepares everything, with monsters, terrain and the whole lot. I am pretty sure that will be the angle they take.

    Of course… It can only prepare from the database of premium materials you have to painfully buy bit for bit










  • I used o play with the kids I teach, ages 9-11. We would play one page 1d6 systems made for one shots by Grant Howitt. https://gshowitt.itch.io/ . The games are always excellent and very simple, they are ideal for 1st time dms. You can graduate to more concept stuff like roll for shoes, we are champion or everyone is john

    Starting from age 12-13 you could go for a PbtA game.
    at that age, if they are interested, even a d20 can work.

    If you are worried about levels of violence go for wander home. Masks hits home for teens, as does monster hearts, because they specifically talk about coming of age and stuff

    Also, I am incapable of posting anything without recommending 13th Age so here goes: choose this as the first d20 system. It is similar enough to dnd to feel like another edition of it, but with way less fiddly rules and great improve based narrative tools that excellently tie in players into world building and decision making at the story level. It is, imo, strictly better than the other two d20 games you mentioned, because it is more stroy driven and less war game-y. Also very short and engaging combat!

    It’s a PbtA players dnd and I love it.