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Joined 1 year ago
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Cake day: June 20th, 2023

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  • Well, I can only speak from my own experience.

    When the PS5 launched I wanted to upgrade but you literally couldn’t get it because it wasn’t in stock anywhere. You could only find it on eBay of some private seller that started at almost double the price, no, thank you. Then Sony introduced this “Register and on the next event you get a slot to buy one from the official Website” which was great. I got invited the first time and literally couldn’t buy it because the website was broken. Whenever I wanted to select my payment method the checkout got blank and there was nothing you could do. Even worse was that you couldn’t hard refresh the shop because this would have killed the session that the website needed to allow you to buy it. So, even switching browsers with the same “invitation link” didn’t work. I reported this to the support, but they didn’t really care. half a year later, I got my second invitation link and the same happened then as well. I reported it again to the support, but they still didn’t know what to do with that information or wanted to troubleshoot this.

    And now, there isn’t really a need for it anyway. The Games that I would have wanted to buy on the PS5 released on the PC.




  • I would recommend watching the video…

    What you say is “easy” is great for a comment on Reddit or Lemmy but it doesn’t really provide anything to the actual problem.

    The problem is that a company “just” doesn’t, why would they do this anyway? It would open their IP to be forked, modified and used for something else by someone else. That isn’t what they want you to do.

    Since there is no incentive and no one is forcing them to do this they just keep doing whatever they want. It was mentioned in the video that there is absolutely no regulation or anything in that regard available ANYWHERE in the world, not even in the EU.

    THIS is what the video and Ross Scott want to achieve, that there either will be regulations for it so that Game developers and Publishers can’t just create games with some mandatory server backend running that is shut down in a couple of years OR that there is at least some way of saying “well, we don’t care” so that the consumer can actually do anything about it on their own end.

    So it is easy to say they “just” have to do X or Y but the past and the increasing games relying on things like this have shown that they won’t do anything about it because nothing is stopping them.


  • Depends. I recently was in that situation and it was easier and more cost-effective to just print them.

    I recently bought some Lego Star Wars sets and printed out some Display stands for them but the connection between the stands and the model was expected to be a 2x4 Lego plate. I didn’t have those plates at hand so I looked online and found it from the official Lego site.

    The individual “Plate 2x4” would cost 0.14EUR each. Since I needed 3 this would be 0.42EUR. But the mailing costs would be over 9EUR.

    So ordering 3 of those Lego pieces would cost me almost 10 bucks. I just printed them out which worked well, they were a bit tight fit but are still holding.

    But I wouldn’t necessarily say that this is a replacement for actual Lego pieces. As a quick alternative that you can’t see or that has less interaction with other pieces (doesn’t need to fit correctly on all sides) then I think this can work.




  • Unraid “supports” docker compose. You can install and use it but you won’t be able to utilize how unraid handles docker containers.

    All that unraid does is make docker more accessible for the normal user. In the end the container template constructs a docker run command.

    So you could use portainer to manage stacks through a webui or install compose and have to SSH into the unraid server all the time.


  • I had the pleasure recently to create an ffmpeg command to transcode a video into HEVC 10bit with quicksync.

    I had tha previously running completely fine on my Nvidia GPU. You would think that it would just be replacing the parameter which device or hardware acceleration to use.

    Yeah, turns out that there are like 4 ways to set the quality value of the transcoded output, CRF didn’t work for some reason with quick sync so you need to use global quality or something. I spend days on this trying to figure this out, DAYS.

    It is a very powerful tool but every time I have to use it, it is too complicated and I have to spend hours or days to get it working.


  • If you look at your library it shows you what they currently use and you can even set which you want as default.

    yeah, can’t say that this is the case. Since the Metadata Agent would be responsible for requesting and adding metadata to your library items it would be set to the Official Plex Metadata Agents, since this is specifically for Movie Artworks, this would then only apply to the Plex Movie Metadata Agent.

    But nowhere is any mention of where that metadata is coming from. Since I already wrote my own Metadata Agent and have some experience with it I know that the metadata is coming from watch.plex.tv as the metadata aggregator. I also know that movie-related Metadata is coming from TheMovieDB or IMDB.

    You can specifically define that you want metadata from any of the sources if your “force match” the related source through the {tvdb-110381} on your folders. But not in the agent settings itself.

    For TV Shows this is somewhat different because you can specifically select the Episode ordering to either TVDB or TMDB. By default, and from my tests, everything is coming from TheMovieDB unless otherwise specified.

    I am curious where you did see that…

    But, again, the point is to make this more clear what the origin is because I have had multiple instances in which I had to do some detective work telling a user where that incorrect metadata is coming from because all they see is some wrong metadata in their library that someone maliciously changed on on TVDB, IMDB or TMDB.



  • Yeah. The general speed that you set isn’t necessarily the speed that your printer will print at. That might be the max speed you might get in the best situation or location.

    For example, depending on the settings, first layer, outer walls, bridges and other parts of the model cann all be printed at a lower speed to preserve quality. Your print head also needs to accelerate and decelerate for every corner so that it doesn’t overshoot and go where it should. So low acceleration/deceleration play also a part. And the model itself has to be considered in this too because long, mostly straight lines can accelerate to that speed and stay on it for longer.

    So what you set as “speed” in the slicer is mostly not what you actually get. Some slicers have a speed display with a colour gradient after you sliced it so that you can see which parts are faster or slower.

    The only thing you can really do about it is to do test prints and slowly push the speed up as far as you can to get a decent quality at a nice speed. But you can still end up in parts where you would be fairly slow.




  • Yes, blind optimism is the way to go here. /s

    I am sorry but if any gaming journalist is not the least amount of sceptical about ANY release today, then they either don’t play games or are sleeping under a rock.

    Without a doubt, Hello Games pulled NMS around and made it into a great title but this took years and we also have seen this blind optimism before with Cyberpunk 2077. Even a “wiser” Game studio can fail and not deliver.

    Too many titles over the last years were lukewarm even highly anticipated and hyped titles either were “meh” or failed at release. The number of games that redeemed themselves is only a few and can be probably counted on one hand. A gaming Journalist should know about this!

    So, I am not even sorry if I am not hyped about it. It does sound interesting but “I believe it when I see it”. There is too much time that has to go down the road for this to come out and there are a lot of things that can/will go wrong in that time.

    I rather wait on the reviews.



  • I am pretty sure I have disabled this as well but I am not sure about the “set everything to private”. I know I have seen this recently but I cannot find it anywhere so it isn’t that easy to find, at least for me right now.

    On the other hand, even if I would set that family and friends could see my watch history, I would still have to have some assumptions about what is shared and what is not and how that is being accessed. There is a huge difference between “they can see everything that I have watched regardless of whether they have access to the library or not” and, more importantly getting notified about what I have watched or they have to go to some UI element or browser to see what a user has played.


  • As long as people pay for it and they make massive profits through it.

    I mean, look at the last situation in which netflix addressed account sharing. Their user number actually increased because of it from what I have read.

    Those people that can’t afford it will most likely switch to a less expensive tier and then probably see ads. I have seen that recently with my father who wasn’t even bothered or annoyed by the constant ads while watching a single episode.