Sorry I’m a bit late

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Joined 10 months ago
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Cake day: September 23rd, 2023

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  • Haven’t looked at MX Linux before, thanks for the info!

    Like I said, I really can’t care much about window managers at this point. Mostly, I’m tired of having multiple window managers installed after just a few app installs. If I start out with Gnome\Plasma, I’ll surely end up wanting some apps that have only been made for KDE, & vice versa. Never once have I seen a Linux machine that had all the apps I’d want, using just one window manager.

    I suppose most apps could be compiled from source to run on one or the other, but alternative compiles have invariably been a hassle to me…

    Since I end up needing at least two window managers installed anyway & they keep changing generations about 10x as often as I change machines, it’s pointless for me to have a preference. The best window manager is whichever one each developer of each app happened to use?!?












  • Similarly to I2P, IPFS sites can be relatively decentralized & censorship resistant; so, that & social features, are probably why Veilid was mentioned.

    They’re intrinsically more suited to private cliques than public sharing, so I agree that they don’t really replace major public forums like TPB or the old KAT.

    That said, TPB’s continual relaunches are about the best a well-known centralized public site can manage, on a system as oppressive as the corporate-run “internet” we have today.

    It’s a lot harder to shut down P2P apps & devices, than websites on the clearnet.





  • +1 to just use Tribler, as it already does most of what OP mentioned:

    • Social features
    • Discovery\follow
    • Patronage\ratios
    • Sync (via following \ autodownload)
    • Curation\filtering\tags

    Doesn’t really do privacy, but P2P over corpnets ≠ private; for “privacy”, use a proxy (or torrent exclusively things no one gets jailed for, like entertainment video\music\books).

    (I know this sounds insane, but I don’t use a proxy for torrenting, yet the only ISP that ever complained was CenturyLink, when using a friend’s computer that lacked ad-blocking, to download extremely well-known torrents of a recent show, without removing the tracker URLs from the magnet link. Since 2005, zero complaints from my own torrenting, AFAIK…? I even torrent directly on my phone & cast to a TV. 🤷 I’m not recommending a no-proxy philosophy, just noting that I’ve never had an issue that required me to proxy\VPN up, even when DLing apps.)


  • +1 to those who said DHT.

    There’s no tagging support, but I’m not sure why I’d need tagging.
    DHT crawling reveals pretty much every active public torrent, & finding what I want is just a matter of including it in the search terms.

    “s04e10 2160p x265” brings up every torrent containing a file with s04e10, 2160p, & x265 in its filename.

    I could foresee plenty of situations where tagging for quality, & for metadata beyond filenames & sizes, would be useful; I just haven’t actually had it come up.

    Everything I need shows up on DHT search.

    Well, except .STL files, but that seems to be because they’re given away for free so often there’s no impetus to make torrents of them?



  • Godot is not bad for 2D & 2.5D, & it’s a lot better at true 3D than it used to be, but as far as speedy usability, I’d compare it to UnrealEd 2.1 in many ways.

    I really think the main reason anyone uses Godot, is the licensing & cross-platform support.

    If Unreal 5.1 would run at all on any of my machines, I couldn’t even really begin to make any kind of objective comparison between it & Godot; it’s like the difference between having a bunch of clever hand-tools, versus having a bunch of really well-made power-tools.

    Try making a mountainous landscape, sprinkle a handful of different trees, then carve out a tunnel that loops under itself with a ledge overhead. Anyone proficient with both the Godot & Unreal toolsets, seems to get good (& stable) results in moments using Unreal compared to minutes or hours, using Godot. Unreal’s interface & free assets have set such a high standard for so long, that I find Blender is the only thing I could compare it to, but Unreal’s workflows make Blender look like Maya.