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Cake day: June 1st, 2023

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  • Hmm…440 hours on Steam…probably another 125 on the Switch…

    I love this game. It’s so cozy and comfortable. I found SDV after my divorce just when it had originally released and I was drawn into the cute world and how much character oozes from every corner. Every person you meet has something going on or you can just be a weird hermit building out your farm in peace. There’s enough of a story to propel you forward but never overbearing and it gets out of the way when it’s “done”.

    As time has gone on from my first playthrough, I’ll typically dive back in when the itch strikes or a new content update comes along. The last few playthroughs I’ve done a lot to mod the game and introduce new things into the world to discover, some of which just feels indistinguishable from the official content and others that just help reduce barriers that I want to skip over (like fishing).

    Stardew Valley is a game I will likely always go back to. I’m sure it will eventually eclipse my current most played game (Team Fortress 2 @ ~800 hours). I’ve tried other games like it and while they’re fun, none seem to have the staying power that Stardew has over me. While I will absolutely check out his next game, I’m hoping Stardew Valley never really stops being updated over the years.


  • I think original Sims made the biggest impact on me since I probably played that one the most. Our PC couldn’t handle The Sims 2 when it came out, and I only tangentially tried 3 and 4. Mostly enough to build a cool house and spend a few days with the Sims I created. Sims 1 I probably poured a ton of hours into it.

    One thing I did discover and never fully completed in the later games was trying to do some sort of haunted house family. As in, have someone move in and intentionally die in a way that created a new color of ghost. Get all of the different ghost colors in one house/lot then move a normal family in. I don’t think it really mattered in any way, I just loved the idea of a regular family cohabitating with a rainbow of ghosts.

    There’s something both so unique and also so simple to the Sims that I’m surprised it’s taken this long for folks to try and “go for it” the way Cities:Skylines went for Sim City. Like, you have to craft interesting stories within the game but you don’t need to wholecloth invent a galactic empire/fantasy world/etc…you can broadly look at our world and copy/paste for inspiration. With Paralives and Life By You “coming soon” in some fashion, there’s going to be some interesting competition here.


  • We just had our second kid so any games have to basically be on the phone right now. Luckily, someone mentioned Wildfrost in the same breath as Slay the Spire and it has been awesome to play while holding the little one.

    It’s a card/deck builder rogue like, but you’re deploying units into one of two lanes and positioning them for maximum effect. Each unit counts down until it attacks, but you have a handful of cards to directly attack as well. You run until you fight the final boss, unlock more stuff along the way, etc…it’s been a blast. The art style is cute (how big can Yuki’s snowball get? Try and find out!) and I love the soundtrack.

    On iOS at least, the game is free to download and try out before purchasing (think it was $7). If you like Slay the Spire and similar games, well worth looking into!








  • The marketing for Like a Dragon: Infinite Wealth and The Man Who Erased His Name seem to have worked on me because I decided to start playing Yakuza 0 on my Steam Deck. Sticking to pure easy mode and mainlining the story. It’s got some weird jank to it but I also kinda like it? If it hooks me, maybe I’ll take the plunge on the others. Yakuza: Like A Dragon looked like a lot of fun so I’ll probably stop and smell the roses when I get to that one.

    Otherwise, Fights in Tight Spaces is my current non-story focused game I’m making my way through.


  • I don’t think I played any truly bad games, but I do have a list of games that I bounced off of for one reason or another. Maybe I ran out of steam to play them, maybe life got in the way and I couldn’t come back to it, or I just didn’t want to “git gud” with the limited time I have. I basically deemed them not worth my time when I did manage to sink a ton of hours into Spider-Man, Cyberpunk, and Talos Principle.

    So that abandoned graveyard consists of…

    • Tunic - I hit a wall at one of the bosses and just couldn’t progress. Ran out of juice unfortunately.
    • Mr. Sun’s Hatbox - Such a weird quirky game. Didn’t get close to beating it but I got enough out of it and called it quits.
    • Hunt: Showdown - This one was a bummer. It’s been on my “need to try” list. I tried it, solo, and died right away. I could tell it was one of those games that needed a time investment to make it work and I just don’t have it in me.
    • Cult of the Lamb - Something about the roguelike aspect of it didn’t mesh with me, which is weird because I feel like that’s really become a genre I like.
    • Overwatch 2 - I played poorly as Lifeweaver, was griefed in chat, and quit :)

  • I think I’m almost done with Cyberpunk 2077. Cleared all Scanner Hustles and Side Gigs, most Side Missions, so I think I just have the main story, the Phantom Liberty story, and whatever Side Missions might need a day in-game to complete. When it’s done I think I’m going to find something much lower impact to just veg out in for a bit, but Cyberpunk has been a lot of fun to dive into and I can see myself coming back to it in a few years.

    I also took the plunge into a gacha game for some reason on my phone. Reverse 1999. The art style was intriguing and I’m enjoying it a lot so far. We’ll see how long it sticks around.



  • Ethereal87@beehaw.orgtoGaming@beehaw.org*Permanently Deleted*
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    9 months ago

    I might have just turned to dust and blown away in the wind reading this!

    Seriously though, it’s nice how just simple they are. Even times I’ve fired up my PS3 it’s got just a little bit of friction in ways you don’t expect there to be. The trade off for all that simplicity though is you get what’s on the disc/cartridge and that is it. No patches, no DLC or expansions, and you lose/break/give away that disc you’re out of luck. It’s weird even now feeling like those games could be “lesser versions” because they can’t be updated in any way, but as a kid at the time that wasn’t even an expectation.

    Probably the hardest thing at this point is remembering you need that ADC to connect it to a modern TV!





  • (finally) Finished Midnight Suns. About 80h towards it and while I did enjoy it immensely, I’m glad it’s over and time to move on to other things.

    I started and finished the first Frog Detective game last night. I figured it would be short but not 1.5h short! Quirky and it got a couple of legit laughs out of me. I’m definitely interested in playing the other two episodes.

    And I decided to play Overwatch 2 now that it’s on Steam. I stopped playing OW1 years ago and this seemed a good excuse to try it again. I am starting from the ground up since I apparently deleted my old Battle.net account, which is frustrating to not have all the heroes/skins available but it’s also easing me back in. The monetization at least seems to be an improvement over loot boxes. I’m really just playing with whatever I’ve managed to unlock and not paying for the BP until I know how far a super casual player like myself can get. The core game is luckily still solid and since I don’t have the bad blood of the scrapped PvE mode or anything, I’m just enjoying playing more Overwatch again.


  • This is interesting to say the least. I tried out Vortex on my last major Stardew Valley playthrough and I found it a bit clunky. I got it to work, but I feel like it had a learning curve to its own vocabulary and how it organized everything. Then when I found a few of the mods recommended skipping Vortex and just doing a direct download, I keyed in to a much simpler workflow I could wrap my head around with updating the mods.

    Interested to see what the new app might look like in time. If they can take lessons learned from Vortex and apply them forward, that’s great.