• 3 Posts
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Joined 1 year ago
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Cake day: August 4th, 2023

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  • I don’t know exactly how much code reuse Sawyer had going back then, but if you’ve ever played Transport Tycoon (or more likely the open source version around today, OpenTTD) then you know that the interface and graphics are extremely similar. So it’s not like he started from scratch each game with nothing but a hot spinning disc and a magnetized needle.

    But yeah, the main reason to put up with all the modern framework bloat is the ever-ephemeral promise of being able to write your thing once and have it ported to run anywhere with minimal to no further effort.


  • I haven’t played Satisfactory (or any factory game) in MP either! Hopefully we’re finding a good balance.

    Feeling emboldened by what you said, I went ahead and unlocked a few additional milestones we had the resources stocked for. Area Clearing gets solid fuel and the chainsaw which both help out with power until coal is unlocked. I updated the power plant to use the new fuel.

    Field Research because I just really wanted the map, haha. I built a MAM but didn’t research anything. ADA’s commentary for most milestones is meh but I find the research comments pretty funny and wanted to leave them for others to enjoy.

    And Assembly because I really wanted to build that reinforced plate factory! We already had mark 2 belts but you need so many plates for everything! So now we’ve got a plate factory slowly cranking them out.

    I left some extra equipment in the Hub chest, save folks the build time. There’s most of tier 2 still to unlock. Lots of MAM research to do. Some iron nearby that could make a nice rotor factory. And the space elevator should be ready to build now! Make sure to clear a big spot for it!


  • Hello! I popped on for a few minutes today to check out the server! Looks like a good start.

    I threw some extra portable miners up on the copper and limestone to the south (near the oasis) and set up a few storages and constructors to improve the power grid. Hopefully I can rejoin sometime soon when others are available.

    Addition: Well I had some extra time so I played around in your (our?) world a little more. Upgraded the power plant, ran some spaghetti belts for copper and limestone to the main factory. I started on a plate factory when I realized assemblers weren’t unlocked yet and I didn’t want to attempt any milestones without other people on. So I gave up on that idea for now. Assuming the biofuel holds out, there ought to be enough materials to build the elevator after a little while!





  • Neon White was my suggestion as well. Ultrakill is fun but is going for a more Devil May Cry style game where score and style matter significantly.

    Neon White i found a little confusing at first until I got the feel of it. Its a movement puzzle game, with some shooting. Precision and repetition are key to learning the levels and beating them quickly, and once you get into its groove, time flies by. For being a time-challenge game, I find it surprisingly relaxing and forgiving.


  • I don’t know who really got that trend going. I’ve enjoyed up to hour-ish long videos on more or less anything, but a few years back the first truly excessively long video I remember is Whitelight’s 7 hour long overview/miniseries on Death Stranding. And to be fair, I did find that faster and more enjoyable than playing Death Stranding.

    (Also I get why folks make them: more ads plus having that much watch time heavily biases the algorithm towards you so it’s more money overall. And the kind of person that watches 7 hour long reviews in the background (or while sleeping), aka me, certainly help weigh the scales for super long videos.)

    But also, I kind of like when shorts are like a minute long or less so I can watch one when I’m like, on the shitter and not accidentally end up with a video essay. I mean 10 minutes used to be the limit of every youtube video! Will they introduce a new, even shorter format? Bring vines or blips back?









  • I built my SE over a large lake near the second starting area that had some nearby flat land and already things are piled on top of each other, belts weaving all over. Honestly though, automation doesn’t even truly begin until you’re into phase 2. Trying to set up smaller specialized factories that have routes between each other is my current strategy.

    Some people say to just wait for trains (just unlocked!) or build long belts, but I enjoy the vehicles and setting up the truck depots. Very helpful with the rough terrain around me as well.