It’s not that much slower. Our 20a outlets give 2,400w, while yours gove 3000w. And, it’s still faster than a stovetop kettle. Its more that we don’t make hot tea very regularly, while drip coffee was the dominant hot drink for so long.
It’s not that much slower. Our 20a outlets give 2,400w, while yours gove 3000w. And, it’s still faster than a stovetop kettle. Its more that we don’t make hot tea very regularly, while drip coffee was the dominant hot drink for so long.
I never gave it a chance, as theit practice of paying for exclusivity is infuriating to me.
Make your shit better. Hell, make it comparable, and charge a lower cit (so devs make more), and I’d support then.
Paying to make the market more closed off sucks.
I don’t care for it. It does some interesting things, in base building. But having played it a lot mostly because my friend group likes it, it’s very janky. It does not feel close to 1.0. And, while there’s some fun to be had, everything outside the horde nights just feels like busywork in a way I didn’t feel with Valheim or Grounded.
I fully agree. If you read my first comment, I pretty clearly as much as the new ones are pretty bad (story wise), the two Jaffe worked on are even worse in that regard.
I mean, I too would be unhappy with the new games’ stories. They’re not very good stories overall.
But, they’re better than the vast majority of video game plots, because that’s a low bar.
Still, Jaffe seems to imply the old stories in GoW were any better, when they were pure drivel. I might still be very underwhelmed by the story in the two new God of War’s, but I at least like that they’re trying (even if I think the direction of relying heavily on animation and visual flair is the wrong one, as far as telling good stories goes).
Yeah, they got that ‘no pores’ look that selfie filter give, that’s somewhat uncanny looking.
I got through the tutorial, and into the ‘hub world’ or w/e it’s called, and it just felt very ‘MMO’ to me. Which, on top of the monetization already putting a bad taste in my mouth, I just refunded there. I hate games that shove ‘multiplayer stuff’ into single player games. Like, I played through Elden Ring in forced offline: I don’t want to interact with others, even through little stuff like bloodstains.
Good. This is a game I played and immediately refunded when I saw all the monetization stuff.
I just want a single player TBS, in the style of their other game, Monster Train. But I got immediately turned off by the FTP MMO type design choices in Inkbound.
BG3 was basically unplayable for us for about 2 weeks post 1.0
But also, we really wanted to only play co-op, and the bugs were mostly online related, which is arguably more forgivable.
But still, hard crashing or freezing every 15 minutes for one of the three of us sucked, and looking at support forums, wasn’t uncommon either.
I dunno, I really don’t get either of them. They just seem like dreadfully boring games. Played like, 6 hours of each, and I just, don’t get the appeal, at all.
Movies and TV are boring. In the past two decades, there’s been a small handful of stuff that’s watchable, but most of the media is like, painfully boring.
Personally, I like Monastic Archer stance the best. Not that its the most powerful (probably ranger or fighter is ‘best archer’, in terms of pure archery skill and feats).
But I like monks. They’ll be tankier than a ranger, and have some extra utility and lots of movement. And Stunning fist is great, if not likely to proc all that often. Ki Strike strike on bows is also cool.
And just, having ‘flurry of blows’ leaves you with usually having two actions to do other stuff with on your turn, letting you actually have actions to use other bits and bobs you may get from skill feats, gear, or other archetypes. So you have a lot more flexibility.
So, yeah, fighter will be most accurate, ranger will make the most attacks, but I still like the monk’s ability to dish out decent damage, while keeping the ability to do other stuff in the same turn.
None? I’ve never really understood the appeal of ‘rewatching stuff’. My favorite movie(s) are the LotR ones, and I’ve probably watched it through… three times over my life?
Consuming content illegally is by definition a crime, yes. It also has no effect on your output. A summary or review of that content will not be infringing, it will still be fair use.
That their use is infringing and a crime is your opinion.
“My opinion”? have you read the headline? Its not my opinion that matters, its that of the prosecution in this lawsuit. And this lawsuit indeed alleges that copyright infringement has occurred; it’ll be up to the courts to see if the claim holds water.
I’m definitely not sure that GPT4 or other AI models are copyright infringing or otherwise illegal. But, I think that there’s enough that seems questionable that a lawsuit is valid to do some fact-finding, and honestly, I feel like the law is a few years behind on AI anyway.
But it seem plausible that the AI could be found to be ‘illegally distributing works’, or otherwise have broken IP laws at some point during their training or operation. A lot depends on what kind of agreements were signed over the contents of the training packages, something I frankly know nothing about, and would like to see come to light.
I mean, you can do that, but that’s a crime.
Which is exactly what Sarah Silverman is claiming ChatGPT is doing.
And, beyond a individual crime of a person reading a pirated book, again, we’re talking about ChatGPT and other AI magnifying reach and speed, beyond what an individual person ever could do even if they did nothing but read pirated material all day, not unlike websites like The Pirate Bay. Y’know, how those website constantly get taken down and have to move around the globe to areas where they’re beyond the reach of the law, due to the crimes they’re doing.
I’m not like, anti-piracy or anything. But also, I don’t think companies should be using pirated software, and my big concern about LLMs aren’t really for private use, but for corporate use.
The issue isn’t that people are using others works for ‘derivative’ content.
The issue is that, for a person to ‘derive’ comedy from Sarah Silverman the ‘analogue’ way, you have to get her works legally, be that streaming her comedy specials, or watching movies/shows she’s written for.
With chat GPT and other AI, its been ‘trained’ on her work (and, presumably as many other’s works as possible) once, and now there’s no ‘views’, or even sources given, to those properties.
And like a lot of digital work, its reach and speed is unprecedented. Like, previously, yeah, of course you could still ‘derive’ from people’s works indirectly, like from a friend that watched it and recounted the ‘good bits’, or through general ‘cultural osmosis’. But that was still limited by the speed of humans, and of culture. With AI, it can happen a functionally infinite number of times, nearly instantly.
Is all that to say Silverman is 100% right here? Probably not. But I do think that, the legality of ChatGPT, and other AI that can ‘copy’ artist’s work, is worth questioning. But its a sticky enough issue that I’m genuinely not sure what the best route is. Certainly, I think current AI writing and image generation ought to be ineligible for commercial use until the issue has at least been addressed.
I meant more in ‘opportunity’. Like, casters usually suck when they’re in situations where they’re just throwing out cantrips, and melee fighters suck at times when ranged combat is needed, or when utility/AOE/Elemental spells are needed.
So they can leverage their flexibility to throw 3 actions at the ‘most relevant choice’ between a ‘fighter’ and a ‘wizard’. Granted, either form is going to be weaker than a PC Fighter or Wizard.
Add to that their occasional feats like ‘Tandem Movement’ that lets them kinda sorta cheese the action economy, and things like ‘Eidolon’s Opportunity’, letting the Eidolon threaten spaces even while the summoner is acting more in ‘Wizard mode’, and I think an average effectiveness of 2/3s is fair. Yeah, they do lose out on 2 of 6 actions compared to two full characters, but that just means they dump the 2 ‘least useful actions’ rather than straightforwardly being 2/6th worse.
Yeah. In my experience (as a GM with a summoner player, going through Strength of Thousands, currently at level 12), Summoners spend the majority of their time in combat acting as a ‘fighter’, with the summoner spending their ‘at least 1 of the 4 actions’ casting Boost Eidolon. Which, on that front, makes them a ‘worse fighter’.
But, of course, they can throw out big spells when needed, since while they only have 4 spell slots, they don’t lag behind a full caster at all in ‘highest level spellslot’ (aside from 10th level spells). They get fireball at the same time the Wizard does. So the real ‘breaking point’ between them an a full caster isn’t ‘burst power’, but being able to lay out a constant barrage of lower level spells, meaning they lose out a lot on utility.
But, staffs on them are very important, as that is huge in giving them those ‘lower level utility spells’.
And, unlike a fighter, they do have access to damage cantrips, for both when ranged combat is needed, and if elemental damage is needed. Sure, those damage cantrips are worse DPS in a white-room scenario most of the time, but they are nice to have when needed.
So while they are spending 90% of their time in combat mostly being a ‘worse fighter’, 10% of the time they’re throwing out spells as strong as a Wizard, and just generally bringing less DPS but more flexibility than a fighter would. In that regard, they’re maybe more analogous to an Inventor.
Which, on the proficiency front, the Eidolon shares martial proficiency progression with most martials, so they’ll lag behind fighter and gunslinger on attacks, and monks/champions on defense, but keep pace with rangers and rogues and swashbucklers etc.
Summoners as a caster though lag behind full casters a bit, getting expert and master spellcasting 2 level later (so, more levels than not, they’ll actually have the same proficiency as a full caster). More painful though is they never get Legendary casting, since full casters get that at level 19. While I’ve not yet seen summoners at that level, having your DC/spell attack be 2 lower is painful, but able to be mitigated by focusing more on ‘party buffs’.
I don’t think they need double gold, but at the same point, having the GM drop an extra Staff or skill item above and beyond the normal loot bounds could hit right.
More so than two full characters, Summoners have felt more like 2/3s of a fighter, and also 2/3s of a caster, and while that’s a ‘gut feeling’ more than any kind of measurement, I do feel like they’re closer to ‘needing’ 33% extra gold, rather than 100% extra gold, if that makes sense.
Hm, I actually found the voice acting pretty not great. Some line reads were odd, and the different voices felt like they were recorded on different mics.
I made it to one ending, and really didn’t feel any desire to do another go around.
I know what you mean about ‘perfect’ though, I have my own small list of odd games that, to me, feel like they’re ‘perfect’ in what they’re trying to do.