Every Item, Entity, and Equipment has 5 possible qualities now, and each quality tier gives an improved bonus value, used for most of the stuff

What are your feelings about this addition to Factorio? (Will be part of coming expansion and optional)

  • Deestan@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    10 months ago

    I went from “WHAT!?”, through “Ok, maybe, let’s see”, and “No. No, this is wrong.”

    At the end, after hearing some other opinions and thinking about it, I’m actually looking forward to it.

  • taaz@biglemmowski.winOP
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    10 months ago

    Personally, halfway through I couldn’t help myself but check if it’s not april fools.

    To me, it does not really vibe with factorio and it’s making it needlessly more complex in a weird way.

    • WerDei@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      3
      ·
      10 months ago

      I also felt this way, until I read that the system is completely opt-in. Logistics of quality seem kinda interesting, so I’ll probably try to dip into it. And if I won’t like it, ignoring the quality upgrade is easy and (allegedly) won’t hurt the progression.

      • taaz@biglemmowski.winOP
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        10 months ago

        Ooh, opt-in makes a lot of sense with this, with that it can be considered as a kind of “increased difficulty” setting for seasoned, veteran players who want just something more to work on optimizing.

        • ikornaselur@lemm.ee
          link
          fedilink
          English
          arrow-up
          2
          ·
          10 months ago

          Yeah, I felt the same ad you until I found out the opt in part.

          As far as I understand, the only way to get above default base quality is to first create the new modules that will give you a chance of increased quality items, kickstarting a feedback loop of quality items.

          But as long as you have base quality materials and base quality machines you get base quality results… So I think I’m on board, but it was the weirdest update I’ve seen so far for Factorio

  • Brokkr@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    10 months ago

    I think it adds another thing to do as you progress to the end game and finish the tech tree. The infinite research was good, but this will allow people to scale their megabases even further before the UPS drop chokes it.

    • taaz@biglemmowski.winOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      Producing the “epic drops” steadily will require having separate factories for it.
      To me that sounds like you are going to hit the UPS drop sooner then (?)

      • Brokkr@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        10 months ago

        I’m making some assumptions, but I think as you increase the general quality level of your production lines that it becomes easier (not easy), to get the higher quality items. Maybe I missed it, but I don’t think they stated what a higher quality intermediate product does (like a higher quality iron plate). My assumption is that anything produced with it has a boost to it’s quality.

        If this is true, then by thoughtfully focusing on where quality is being produced and how high quality items are being used that it should be possible to get reasonable chances at “epic” items.

        My point about scaling was that once you have a large supply of epic mining drills, assemblers, labs, etc that it will be possible to achieve the same SPM with fewer machines operating, and therefore could build a higher SPM factory to achieve the same UPS as without quality. You’re probably right that it will take awhile to get sufficient number of epic items to do this, but playtime for this game have never been small numbers.