I’ve recently found that big (mostly open world) games tend to overwhelm or even intimidate me. I’m a big fan of the Rockstar games and absolutely adored Breath of the Wild, but my playthrough of Tears of the Kingdom has been a bit rocky from the get-go.
As soon as the game let me explore all of its content and released me from the tutorial island, I was able to roam the lands of Hyrule freely as I once did in Breath of the Wild, but I’ve come to a sort of paralysis. I feel like there’s such an enormous amount of content to see that I’m constantly anxious to unintentionally skip content or to not make the most of my experience. I did not feel like this back in Breath of the Wild, and I’m not really sure why. I did, however, have this same sense of FOMO when I first played Skyrim. That game also made me feel like I was constantly missing stuff which left me kind of unsatisfied.
This is not a big problem and all of the games I listed are great games. I’m posting this because I unconciously took a two week break from ToTK in order to alleviate that feeling but when I came back to the game today and still felt the same, I thought of posting here and maybe hearing your opinions on this thing.
Have you ever felt the same in big open world games? Do you feel like this in more linear games with multiple endings? (I do) Do you think I’m an overthinker and should just rock on? Looking forward to your comments!
absolutely! I mostly only play older games for this reason. I absolutely love some of my old N64 and GBA games because I can clear them in a day or two. Even the older RPGs like LoZ:OoT seem a lot smaller than the open-world stuff out there today, and I actually like that I can learn the entire world and know almost everything about them. They’re finite and I think that’s a plus. Eventually, I’m either gonna get bored and move on, or I’m gonna clear a game. The first feels like defeat, like I did something wrong. The latter feels refreshing and mints the game as a nostalgic memory in my mind; I still look back at the day I finished Legend of Zelda: Ocarina of Time with such bittersweetness; I was sad that it was over, but really proud and happy to have reached the conclusion. And I think you miss that with infinite content, and open worlds. And I also did miss things in my first playthrough of LoZ:OoT but it only took me a couple more (years apart, so nostalgia definitely washed over me every time!) playthroughs to catch them.
I think open-world games can be really fun: games like Minecraft are great examples of that, but the emphasis there isn’t on a story being told to you, but on you creating whatever you want. You’re not as scared to miss things because you have all the time in the world to explore and not everything is gonna be up your alley (some people don’t even “beat” the game, or even go to the Nether or End). But I don’t think I’d like a Minecraft where you have a definite Legend of Zelda-style story scattered out across the infinitely-generated landscape. That’s just not for me.