A new Nintendo Switch 2 rumor has surfaced claiming that the next-generation hybrid console could actually arrive with more memory than a powerful rival like the Microsoft Xbox Series S. The same source has also offered an update in regard to the Switch 2’s potential DLSS support and ray-tracing capabilities.

  • Mossy Feathers (They/Them)@pawb.social
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    10 months ago

    Nintendo having hardware with some oomph? Bullshit. Their thing is making cheap consoles that appeal to anyone who isn’t an edgy teenager. Dlss, Ray tracing, etc is still too new for them.

    • hypelightfly@kbin.social
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      10 months ago

      Having more RAM than the series S doesn’t translate to “having hardware with some oomph”. The series S is memory starved. 10GB was a small amount even when it launched.

    • red@feddit.de
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      10 months ago

      I mean the Xbox Series S will be a 4 year old non-high-end console by the time the Switch 2 will be released. I can definitely see them go in that direction.

      Maybe it will have more RAM, but it will most likely have slower/cheaper RAM. LPDDR5 or LPDDR5X instead of GDDR6. Should also be more power efficient.

      • Mossy Feathers (They/Them)@pawb.social
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        10 months ago

        Ram is easy to believe, but imo raytracing and dlss are still too new. That said, something I hadn’t thought about is that with the OG Switch using Nvidia’s tegra, it’s entirely possible that Nvidia pushed them to adopt a next-gen version that includes dlss and rtx support.

        • Dudewitbow@lemmy.ml
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          10 months ago

          Neither are too new. Both features are technically available for volta gpus or newer. The switch was maxwell, and unless you fully believe the switch 2 will use pascal (2016), then it is at the very minimum, using volta, which means it can use rtx/dlss (but i dont expwct it to ACTUALLY use rtx)

        • Perfide@reddthat.com
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          10 months ago

          Raytracing, no chance just from a performance standpoint even if it “supports” it, but DLSS is a given. If anything, I’m worried they’ll end up relying on DLSS to get games “playable”, just like what’s happening on PC.

          It’ll definitely be DLSS 2, though. No chance they get DLSS 3.

        • red@feddit.de
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          10 months ago

          I bet the Switch 2’s SoC will include a GPU based on Ampere or newer, which means RTX 3000 series capabilities which. Nvidia Tegra Orin from 2019 already included that much.

          Of course it will be very likely more limited than even a 3060 mobile chip, but it could include both RT and DLSS 3.5 if they wanted to. I doubt they use RT but DLSS would make a lot of sense.

    • Kbin_space_program@kbin.social
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      10 months ago

      Stable internet servers, to me, is probably the single most important thing.

      The lack of those is the primary reason all of their online league attempts are failing, despite the games themselves being perfect for leagues.

    • ninjan@lemmy.mildgrim.com
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      10 months ago

      More importantly too battery draining. I can’t imagine them making a much bulkier switch but it could be that DLSS and Raytracing is docked only or optional with battery warnings if used undocked.

      • alehel@beehaw.org
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        10 months ago

        Nintendo never really did complicated. Can’t imagine them doing a battery warning with features you can turn on/off.

    • Blackmist@feddit.uk
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      10 months ago

      DLSS or the AMD knock-off would actually be pretty good for them.

      RT is kind of pointless in low end hardware though.

      Be interesting to see if they support VRR since they control what screen goes into it. A lot more PC users accepting 40fps since Steam Deck. Forcing everything into 30 or 60 is kind of limiting.