• ravhall@discuss.online
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    24 days ago

    It’s important to note that, if you’re using a non-commercial license, you cannot opt out of the collection of anonymous usage statistics.

    Goodbye

    • chiisana@lemmy.chiisana.net
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      24 days ago

      If you’re going to use it, you’d be paying for it one way or another; either through money or privacy. Par for the course.

        • fl42v@lemmy.ml
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          24 days ago

          Free as in free beer, not as in freedom. You can technically block undesired (or all) outgoing connections via opensnitch/portmaster, tho.

        • chiisana@lemmy.chiisana.net
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          23 days ago

          It was never to your definition of free, so you were never going to be using it in the first place. Don’t need to say goodbye when you were never here.

  • GhostlyPixel@lemmy.world
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    24 days ago

    I was really impressed with Rider when I tried it out with Unity development, I’d love to use it, but I’ve switched to Godot and GDScript

    I use IntelliJ and CLion daily at work, and PyCharm to a lesser extent, JetBrians makes some awesome IDEs

    Edit: Now I’ve gone down a rabbit hole and it seems there’s a way to work with GDScript in one of the JetBrains IDEs, neat

    • JaumeI@programming.dev
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      24 days ago

      Edit: Now I’ve gone down a rabbit hole and it seems there’s a way to work with GDScript in one of the JetBrains IDEs, neat

      Which one, if I may ask?

        • Sickday@kbin.earth
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          24 days ago

          Yeah this was an update from June. I’ve been using Rider 2024.2 when writing C# for my own personal Godot project(s) for the last month or so. I can say it’s been pretty smooth. All of the friction I encountered was mostly in setup. You have to point Rider at your Godot binary to ensure it can launch the editor, specific scenes, or a headless language server. This was slightly difficult at first because I was using the Godot flatpak, but I got it sorted out. Most features you’d expect (syntax highlighting, goto definition/invocation, automatic imports, etc.) are there and the IDE is capable of launching specific packed scenes or the editor itself if you need it. I can’t speak to how this plugin compares to other engine plugins (Unity), but I have yet to run into any issues.

  • actually@lemmy.world
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    24 days ago

    Jetbrains has been irritating me by breaking a lot of tools I use because of their race for AI goodness.

    I eventually rolled back the phpstorm I use to last year’s release, to get functionality again, and there are dozens of tickets for the issues.

    They broke stuff that worked over years. For instance, copy and paste broke when doing larger code base and wanting to copy a file.

    Either they enshitified, or the war really crippled them and now in trouble, maybe both. I know they lost some real talent

  • 1984@lemmy.today
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    24 days ago

    They are good editors but feel very slow compared to even VS code.

    Try zed and you will not want to go back.

    • VintageGenious@sh.itjust.works
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      23 days ago

      It’s easy to be faster with exponentially less features. Even vscode is lacking behind jetbrains. Most features I need that are not there is quickly finding all usages (actual usages instead of just search by name) as well as intelligent refactoring of all usages in all files and event some comments and it being done automatically if your move or rename a file also. Also setting up a main run button is actually very annoying to do in most languages in vscode (idk if you can even do it in zed?), you eventually have to ude commandlinz for everything. Also the lack of language formatter for all languages…

    • tb_@lemmy.world
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      23 days ago

      Compared to something like VSC, yeah JetBrains IDE’s take a while to boot up. But if the alternative is Visual Studio, they’re amazingly smooth.