Pre-1.0 I had aluminum factories that took the waste water from aluminum scrap and fed it back to the alumina solution refineries. However, in my new 1.0 world I can’t seem to get it to flow correctly.

I’ve tried several solutions, including:

  • putting the waste water lower in the junction than the fresh water
  • adding a valve to the waste water to prevent backflow
  • adding a valve to the waste water to only supply the amount not provided by the fresh water

The only think I have not done yet is decrease the water extractor rates, mostly because I don’t recall having to do that before when I used a valve.

Any tips? Anyone else had success in 1.0


Update: I believe I may have found a solution - I’ve added a fluid buffer just after the waste and fresh water merge.

waste       fresh
    \      /
     buffer
        | 
     refinery

This seems to give the pipeline a little wiggle room to settle, whereas without the buffer the fresh water would slowly fill in whenever the waste water wasn’t at full production. The waste water would then back up, which meant production of aluminum scrap would back up, which meant that alumina solution would back up, and then meant the water would back up leading to a sort of deadlock With the buffer there’s a little more wiggle room in the pipeline for excess water

  • NotNotMike@programming.devOP
    link
    fedilink
    arrow-up
    6
    ·
    23 days ago

    I’ve been reading that wet concrete is a good option, so you don’t have to use plastic or anything for the containers

          • brainsik@sh.itjust.works
            link
            fedilink
            arrow-up
            2
            ·
            21 days ago

            I recently spent a bunch of time hunting for drives and you really get to enjoy all the beautiful biomes. Plus grab spheres and sloops along the way.

            Got so many drives that I ran out of recipes to unlock! I’m at Tier 8 and haven’t even hit the hard drive achievement. This is great since I now have a lot of options for how to use different areas of the map that were previously gonna be a pain because a resource was far. The alts mean I don’t need some things or can produce a lot more of something that was sparse.