Hey all,

I’ve always enjoyed TTRPGs, but never could find the right fit for my and my friend group. After trying out a bunch of different systems, one day I took the plunge on MORK BORG and have loved it since.

My group and I love the over-the-top grimdark and find it more funny than anything else, and keeping it light on the rules lets us just enjoy the story unfolding instead of having to fiddle with arcane rules and lists of items. And then the cherry on top are the excellent tables that make rolling up further adventures super easy.

However, so far, I’ve only really been running one shots. It’s super easy for characters to die, which can make running a campaign hard, but I LOVE the idea of the Calendar of Nechrubel—a probabilistic time limit that puts proverbial Sword of Damocles on the world.

Despite how cool it seems, though, I’ve never really run a full campaign before. Anyone who has played this game or one like it, what advice could you give? What is your thought process like as you’re planning out a longer story in which the characters are more or less likely to survive?

  • BlackSwordD2@lemmy.world
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    11 months ago

    I adore the mork borg system, but similarly have been limited to one shots as well. But one thing that stood out was that just a bit more hp dramatically improved their staying power.

    Characters closer to ~10hp could survive a whole session. So my thought was to run a DCC style funnel with MB characters and have the selected survivors get better right after. They should hit that ~10hp staying power while still being squishy.

    • duckington@lemmy.worldOP
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      11 months ago

      That’s a really interesting idea. I’d never heard of the “funnel” so I had to look it up, but I really like the idea. I’ll probably have the chance to run a game or two here in a week or so, so I’ll try that out and let you know how it turns out :)